Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Can somebody explain the bias against game balance?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ariosto" data-source="post: 5148127" data-attributes="member: 80487"><p>Yes, there is a point. It is what I pointed out to Hussar. It is what was meant in the original D&D introduction by:</p><p></p><p></p><p>Now, plenty of people just are not cut out -- as referees or as players -- for what that meant. And there are plenty of games designed as <strong>anti-</strong>"sandbox", or whatever you will call it.</p><p></p><p>Beyond that, there are <strong>even more</strong> people who find the demands placed on participants in <em>those</em> games too odious.</p><p></p><p>In case you haven't noticed, RPGs are a pretty small niche of the game world.</p><p></p><p>If you think we have already crossed the finish line in a race to the bottom, think again. The lowest common denominator is a <em>lot</em> lower.</p><p></p><p>There is a shifting demographic. The relationship between RPG and video-game markets, for instance, may be interesting. At any rate, the early appeal of the original (1974) D&D game far beyond its target audience quickly suggested the potential of fantasy games with different aims.</p><p></p><p>If memory serves, there were a number of studies in the 1970s-80s that found FRPers (the common term back then) were indeed above the general population's average in some characteristics. To some extent, play itself developed those -- but at least partly by placing greater demands on them.</p><p></p><p>There is a synergy in the selection for an audience and what the audience subsequently selects. A design that takes a firm stand that A, B and C are "not fun" is likely to select <em>against</em> people who have the opposite view. With them removed from the field, the polling trend is only enhanced.</p><p></p><p>The discarded demographic is still an audience, still a market, just no longer for the brand they previously bought (which now stands for what they do not want).</p><p></p><p>To insist that they must be permitted no publication to their taste is absurd, at least in a fairly free market both for ideas and for commerce!</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5148127, member: 80487"] Yes, there is a point. It is what I pointed out to Hussar. It is what was meant in the original D&D introduction by: Now, plenty of people just are not cut out -- as referees or as players -- for what that meant. And there are plenty of games designed as [b]anti-[/b]"sandbox", or whatever you will call it. Beyond that, there are [b]even more[/b] people who find the demands placed on participants in [i]those[/i] games too odious. In case you haven't noticed, RPGs are a pretty small niche of the game world. If you think we have already crossed the finish line in a race to the bottom, think again. The lowest common denominator is a [i]lot[/i] lower. There is a shifting demographic. The relationship between RPG and video-game markets, for instance, may be interesting. At any rate, the early appeal of the original (1974) D&D game far beyond its target audience quickly suggested the potential of fantasy games with different aims. If memory serves, there were a number of studies in the 1970s-80s that found FRPers (the common term back then) were indeed above the general population's average in some characteristics. To some extent, play itself developed those -- but at least partly by placing greater demands on them. There is a synergy in the selection for an audience and what the audience subsequently selects. A design that takes a firm stand that A, B and C are "not fun" is likely to select [i]against[/i] people who have the opposite view. With them removed from the field, the polling trend is only enhanced. The discarded demographic is still an audience, still a market, just no longer for the brand they previously bought (which now stands for what they do not want). To insist that they must be permitted no publication to their taste is absurd, at least in a fairly free market both for ideas and for commerce! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Can somebody explain the bias against game balance?
Top