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Can somebody tell me about Runequest setting?
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<blockquote data-quote="silburnl" data-source="post: 1270029" data-attributes="member: 13560"><p>You missed the second paragraph where Maldur said pretty much exactly that.</p><p></p><p>"It is not the pendragon/RQ version <strong>you are talking about</strong> but a second edition of the herowars game created by robin law." (my emphasis)</p><p></p><p></p><p></p><p>Is this anything to do with the 'Pendragon Pass' notes I've seen knocking about on the net? Interestingly, the core resolution mechanic of HW/HQ shows a strong family resemblance to PD's dicing mechanic. The polarity has been reversed (lowest is now always good rather than 'highest that is under the skill level') and the hard cap of 40 has been taken away but these are fairly cosmetic changes.</p><p></p><p>Of course all the guidance around using the various flavours of contests and the use of Heropoints reveals a different, more Laws-like, philosophy of game design and a lot of old-school RPG crunchiness (hitpoints, blow-by-blow resolution, huge lists of kit/spells/stunts etc) has gone by the board, which means that Heroquest is unlikely to appeal to those with more Simmy or Gamist tastes - those interested but reluctant to shell out for the rules on spec can download the a rules synopsis and some other freebies from Issaries to see if the rules will appeal. There's also a whole heap of web-based material at Lokarnos (lokarnos.com) for those who want to dig deeper into the world itself.</p><p></p><p></p><p></p><p>Can't really talk to the quality of historical vs current glorantha material. I've picked up a bunch of the recent books (from Issaries and Unspoken Word chiefly) and it seems pretty good, but I never saw much of the stuff put out when RQ was in its pomp, so I don't have a comparator.</p><p></p><p>Regards</p><p>Luke</p></blockquote><p></p>
[QUOTE="silburnl, post: 1270029, member: 13560"] You missed the second paragraph where Maldur said pretty much exactly that. "It is not the pendragon/RQ version [B]you are talking about[/B] but a second edition of the herowars game created by robin law." (my emphasis) Is this anything to do with the 'Pendragon Pass' notes I've seen knocking about on the net? Interestingly, the core resolution mechanic of HW/HQ shows a strong family resemblance to PD's dicing mechanic. The polarity has been reversed (lowest is now always good rather than 'highest that is under the skill level') and the hard cap of 40 has been taken away but these are fairly cosmetic changes. Of course all the guidance around using the various flavours of contests and the use of Heropoints reveals a different, more Laws-like, philosophy of game design and a lot of old-school RPG crunchiness (hitpoints, blow-by-blow resolution, huge lists of kit/spells/stunts etc) has gone by the board, which means that Heroquest is unlikely to appeal to those with more Simmy or Gamist tastes - those interested but reluctant to shell out for the rules on spec can download the a rules synopsis and some other freebies from Issaries to see if the rules will appeal. There's also a whole heap of web-based material at Lokarnos (lokarnos.com) for those who want to dig deeper into the world itself. Can't really talk to the quality of historical vs current glorantha material. I've picked up a bunch of the recent books (from Issaries and Unspoken Word chiefly) and it seems pretty good, but I never saw much of the stuff put out when RQ was in its pomp, so I don't have a comparator. Regards Luke [/QUOTE]
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Can somebody tell me about Runequest setting?
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