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General Tabletop Discussion
*Pathfinder & Starfinder
Can somebody tell me what Wraithstrike does?
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<blockquote data-quote="Slaved" data-source="post: 3305276" data-attributes="member: 43358"><p>Injury poison is not attatched to the touch attack, it is attatched to the weapon that the poison is on dealing damage (for the purposes of this example).</p><p></p><p>If the weapon has a special effect that is triggered by a successful hit, such as the flaming property, then it goes off whether or not the normal damage from the weapon was reduced to zero.</p><p></p><p>Injury poison relies on that weapon doing its normal damage and causing a wound, but nothing about whether or not the attack itself was successful. You could just put poison onto a wound in a way that did not take an attack roll and it would work just fine.</p><p></p><p>If we look at contact poison we see this:</p><p>Merely touching this type of poison necessitates a saving throw. It can be actively delivered via a weapon or a touch attack. Even if a creature has sufficient damage reduction to avoid taking any damage from the attack, the poison can still affect it.</p><p></p><p></p><p>This is the type of poison you want if you dont want to have to deal with actually doing damage to the creature.</p><p></p><p>It looks like your entire post is based off of just this little bit though. The logic is faulty though. Weapon damage is only one part of the effects that a touch attack can have. Reducing it to 0 does not change the fact that you did have a successful hit, which means all of those things which trigger off of it still work. Contact poison still works, you can trip someone who has damage reduction, energy damage goes through, and the list goes on.</p><p></p><p>Injury poison, stunning strike, and injury disease all require actual damage to take place however. If you successfully hit that does not mean that they work, that is not when they trigger. They trigger once damage is actually dealt. Very different.</p></blockquote><p></p>
[QUOTE="Slaved, post: 3305276, member: 43358"] Injury poison is not attatched to the touch attack, it is attatched to the weapon that the poison is on dealing damage (for the purposes of this example). If the weapon has a special effect that is triggered by a successful hit, such as the flaming property, then it goes off whether or not the normal damage from the weapon was reduced to zero. Injury poison relies on that weapon doing its normal damage and causing a wound, but nothing about whether or not the attack itself was successful. You could just put poison onto a wound in a way that did not take an attack roll and it would work just fine. If we look at contact poison we see this: Merely touching this type of poison necessitates a saving throw. It can be actively delivered via a weapon or a touch attack. Even if a creature has sufficient damage reduction to avoid taking any damage from the attack, the poison can still affect it. This is the type of poison you want if you dont want to have to deal with actually doing damage to the creature. It looks like your entire post is based off of just this little bit though. The logic is faulty though. Weapon damage is only one part of the effects that a touch attack can have. Reducing it to 0 does not change the fact that you did have a successful hit, which means all of those things which trigger off of it still work. Contact poison still works, you can trip someone who has damage reduction, energy damage goes through, and the list goes on. Injury poison, stunning strike, and injury disease all require actual damage to take place however. If you successfully hit that does not mean that they work, that is not when they trigger. They trigger once damage is actually dealt. Very different. [/QUOTE]
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Community
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Can somebody tell me what Wraithstrike does?
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