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<blockquote data-quote="Yair" data-source="post: 3716606" data-attributes="member: 10913"><p>Aren't projects like GMGen (part of PCGen) and MapTools attempting this?</p><p></p><p>The advantage WotC has is that they have the rights over the official books. If you want to play a Binder or use a Dark Creeper as a monster or so on - you need to use WotC's text and pictures. Only WotC can (legally) offer database packages allowing you to create your Forgotten Realms character, to use the official Eberron trade & influence rules, or to incorporate the few elements not released under the SRD (using a Mind Flayer, for example). This is a huge advantage over all its competitors.</p><p></p><p>Comapnies can purchase the right to make use of others' content. Fantasy Grounds provides rules support for Iron Heroes, for example, including some Iron Heroes adventures. Many products and companies are covered in PCGen. But unless WotC agrees to let another company use its stuff, WotC's program would be the only one that can do so. And since lots and lots of people use WotC's products, this is a major advantage even if it means the program won't be able to handle, say, Goodman Game's newest product.</p><p></p><p>WotC also has the advantage of working on this commercially, with big budgets. Having paid professionals work on your program for their livelihood tends to make for a better result than shared fan efforts. With all due respect for PCGen or MapTools, I believe WotC's character generator and virtual tabletop would be superior (for a D&D game; they'd probably be less flexible).</p></blockquote><p></p>
[QUOTE="Yair, post: 3716606, member: 10913"] Aren't projects like GMGen (part of PCGen) and MapTools attempting this? The advantage WotC has is that they have the rights over the official books. If you want to play a Binder or use a Dark Creeper as a monster or so on - you need to use WotC's text and pictures. Only WotC can (legally) offer database packages allowing you to create your Forgotten Realms character, to use the official Eberron trade & influence rules, or to incorporate the few elements not released under the SRD (using a Mind Flayer, for example). This is a huge advantage over all its competitors. Comapnies can purchase the right to make use of others' content. Fantasy Grounds provides rules support for Iron Heroes, for example, including some Iron Heroes adventures. Many products and companies are covered in PCGen. But unless WotC agrees to let another company use its stuff, WotC's program would be the only one that can do so. And since lots and lots of people use WotC's products, this is a major advantage even if it means the program won't be able to handle, say, Goodman Game's newest product. WotC also has the advantage of working on this commercially, with big budgets. Having paid professionals work on your program for their livelihood tends to make for a better result than shared fan efforts. With all due respect for PCGen or MapTools, I believe WotC's character generator and virtual tabletop would be superior (for a D&D game; they'd probably be less flexible). [/QUOTE]
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