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Can someone cast Guidance on me? Looking for advice on tying my campaigns low level encounters to the late game scenarios.
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<blockquote data-quote="MortalForce" data-source="post: 9612112" data-attributes="member: 7051635"><p>Yeah, I've obviously left out substantial sections of the storyline for relative brevity, so it might come off as more railroady than it actually is. There's nothing stopping them from engaging with the various factions in any way that they see fit. They'll be entirely able to have a pirate themed campaign if that's something that they are interested in. That said, I'll have a look over what I've got with a fresh set of eyes. </p><p></p><p>I've got a map of my world, but the overview is gigantic, and have previously made sectional maps for specific campaigns in the world. I haven't finished the map for this part of the world yet. </p><p></p><p>I'll let the chips fall where they may a bit more and see how things shake out. I'll still have the various factions doing things that I've described, but make more of an effort to honour player agency. I'd thought about running random encounters being a bit less random and having encounters that are more balanced and appropriate to the campaign. There's no reason for some creatures to be in a jungle, and if they fight a particular faction, it seems reasonable that that faction would pursue them. </p><p></p><p>Thanks for your insights.</p></blockquote><p></p>
[QUOTE="MortalForce, post: 9612112, member: 7051635"] Yeah, I've obviously left out substantial sections of the storyline for relative brevity, so it might come off as more railroady than it actually is. There's nothing stopping them from engaging with the various factions in any way that they see fit. They'll be entirely able to have a pirate themed campaign if that's something that they are interested in. That said, I'll have a look over what I've got with a fresh set of eyes. I've got a map of my world, but the overview is gigantic, and have previously made sectional maps for specific campaigns in the world. I haven't finished the map for this part of the world yet. I'll let the chips fall where they may a bit more and see how things shake out. I'll still have the various factions doing things that I've described, but make more of an effort to honour player agency. I'd thought about running random encounters being a bit less random and having encounters that are more balanced and appropriate to the campaign. There's no reason for some creatures to be in a jungle, and if they fight a particular faction, it seems reasonable that that faction would pursue them. Thanks for your insights. [/QUOTE]
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Can someone cast Guidance on me? Looking for advice on tying my campaigns low level encounters to the late game scenarios.
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