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Can someone clarify the mechanics of surprise for me?
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<blockquote data-quote="abirdcall" data-source="post: 6904055" data-attributes="member: 6748898"><p>The thing is, everything is happening at roughly the same time. In order to resolve conflicts we use turns, rounds, and initiative. </p><p></p><p>Each round is about 6 seconds long. </p><p></p><p>In your example the Alert character acts a split second before the would be assassin does their thing.</p><p></p><p>It is the job of the DM to narrate the events so they make sense.</p><p></p><p>Or put it another way, if you think of it in terms of each character going in sequence then it is wonky from the start. You could have 200 characters all in one combat, and each waiting until the next does their thing, all within 6 seconds.</p><p></p><p>Instead it is better to just accept it as the best way we have of resolving the conflict. There are alternatives too. It isn't surprise that makes it wonky, it is taking initiative order as a literal line where characters are waiting their turn.</p><p></p><p>One alternative would be to have everyone declare their actions at the start of each round. Then the DM narrates the results of the actions as they see fit.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 6904055, member: 6748898"] The thing is, everything is happening at roughly the same time. In order to resolve conflicts we use turns, rounds, and initiative. Each round is about 6 seconds long. In your example the Alert character acts a split second before the would be assassin does their thing. It is the job of the DM to narrate the events so they make sense. Or put it another way, if you think of it in terms of each character going in sequence then it is wonky from the start. You could have 200 characters all in one combat, and each waiting until the next does their thing, all within 6 seconds. Instead it is better to just accept it as the best way we have of resolving the conflict. There are alternatives too. It isn't surprise that makes it wonky, it is taking initiative order as a literal line where characters are waiting their turn. One alternative would be to have everyone declare their actions at the start of each round. Then the DM narrates the results of the actions as they see fit. [/QUOTE]
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Can someone clarify the mechanics of surprise for me?
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