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Can someone clarify the mechanics of surprise for me?
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<blockquote data-quote="I'm A Banana" data-source="post: 6904189" data-attributes="member: 2067"><p>That sounds like a fair approach to me, too. I personally don't have a major problem with the character possibly getting off a reaction attack + a round of attacks if they spend the time and effort and risk of (1) separating from their party, (2) succeeding on a Stealth check, and (3) being comfortable with waiting until the trigger activates, to have the <em>chance</em> of (4) rolling higher on initiative. It's kind of a lot of hoops to jump through, and a lot of risk, so I'm OK with a pretty big potential payoff there. </p><p></p><p></p><p></p><p>I'm treating "Surprised" is a technical term in 5e when it comes to the Alert feat. "Surprised" means you can't take an action on your first turn. If you're immune to surprise, it doesn't mean you notice or are aware of things you otherwise wouldn't notice or be aware of, it just means that you can take an action on your first turn. (It also means assassins get their benefit against you). With the "readied action" model of an ambush, this still gives the ambusher some benefit for successfully going through all that preparation (the readied-action attack), and still gives the Alert character a benefit for that feat (they don't miss their first turn in combat, and if the ambusher is an assassin, their feature gets negated).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6904189, member: 2067"] That sounds like a fair approach to me, too. I personally don't have a major problem with the character possibly getting off a reaction attack + a round of attacks if they spend the time and effort and risk of (1) separating from their party, (2) succeeding on a Stealth check, and (3) being comfortable with waiting until the trigger activates, to have the [I]chance[/I] of (4) rolling higher on initiative. It's kind of a lot of hoops to jump through, and a lot of risk, so I'm OK with a pretty big potential payoff there. I'm treating "Surprised" is a technical term in 5e when it comes to the Alert feat. "Surprised" means you can't take an action on your first turn. If you're immune to surprise, it doesn't mean you notice or are aware of things you otherwise wouldn't notice or be aware of, it just means that you can take an action on your first turn. (It also means assassins get their benefit against you). With the "readied action" model of an ambush, this still gives the ambusher some benefit for successfully going through all that preparation (the readied-action attack), and still gives the Alert character a benefit for that feat (they don't miss their first turn in combat, and if the ambusher is an assassin, their feature gets negated). [/QUOTE]
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Can someone clarify the mechanics of surprise for me?
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