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General Tabletop Discussion
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Can Someone Explain Bonus Actions?
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<blockquote data-quote="Joe Liker" data-source="post: 6333117" data-attributes="member: 6777505"><p>It might help a 4e player to think of them as minor actions at first, but the difference is more than mental: You cannot downgrade your normal action into a bonus action, and there is a reason for this -- it keeps the game running. It keeps people from trying to do all kinds of crazy action-economy tricks.</p><p></p><p>It's all part of streamlining. Sometimes you make a rule that seems a little restrictive, but eventually people realize that it only rules out exploits and corner cases, and that the game overall is better with the streamlined version of the rule. I think that's definitely the case here. You get one action. You can use one bonus action if you have it. Done. Next player.</p><p></p><p>(This is why as a DM, I would be very loath to allow double bonus actions for any reason.)</p><p></p><p>In the Basic Rules, at least, I don't see any bonus actions that actually cause the game to suffer because they can't be executed as a downgraded normal action. Off-hand weapon? Already possible as an action. Rogue extra action? Already possible as an action. You might want to cast two <em>healing words</em>, but the more important restriction in that case comes from the spellcasting rules (no more than one non-cantrip spell per turn), not the bonus action rules.</p><p></p><p>So anyway, because they are not the same as minor actions, I think it's very wise that they are not presented as such. Obviously there's some confusion -- otherwise people wouldn't be here asking these questions -- but I think that might be better addressed by having some sort of "FAQ for 4e players" or something.</p></blockquote><p></p>
[QUOTE="Joe Liker, post: 6333117, member: 6777505"] It might help a 4e player to think of them as minor actions at first, but the difference is more than mental: You cannot downgrade your normal action into a bonus action, and there is a reason for this -- it keeps the game running. It keeps people from trying to do all kinds of crazy action-economy tricks. It's all part of streamlining. Sometimes you make a rule that seems a little restrictive, but eventually people realize that it only rules out exploits and corner cases, and that the game overall is better with the streamlined version of the rule. I think that's definitely the case here. You get one action. You can use one bonus action if you have it. Done. Next player. (This is why as a DM, I would be very loath to allow double bonus actions for any reason.) In the Basic Rules, at least, I don't see any bonus actions that actually cause the game to suffer because they can't be executed as a downgraded normal action. Off-hand weapon? Already possible as an action. Rogue extra action? Already possible as an action. You might want to cast two [I]healing words[/I], but the more important restriction in that case comes from the spellcasting rules (no more than one non-cantrip spell per turn), not the bonus action rules. So anyway, because they are not the same as minor actions, I think it's very wise that they are not presented as such. Obviously there's some confusion -- otherwise people wouldn't be here asking these questions -- but I think that might be better addressed by having some sort of "FAQ for 4e players" or something. [/QUOTE]
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Can Someone Explain Bonus Actions?
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