Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Can someone explain crippled OGC to me
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BSF" data-source="post: 2807922" data-attributes="member: 13098"><p>To build on an example, I release a monster called BSF's Stingy Monkey with stats, including a new ability called No Backsies, then write up a great description of the history, ecology and combat tactics of the Stingy Monkey. My OGC designation is that stats are OGC, but names of feats, spells, abilities and monsters is not. </p><p></p><p>Now perhaps another publisher wants to reuse BSF's Stingy Monkey. It's a pirate game, with ninjas and dinosaurs, so it is a great iconic world. The Publisher starts looking at it and realizes that reusing BSF's Stingy Monkey means renaming the creature, and then stripping out the 23 references to other non-OGC material in the description. Publisher is frustrated and does this. Gets product to final editting when it is pointed out that the publisher is still using No Backsies as the name of the special ability. The problem is that the No Backsies mechanic has been reused for a spell effect now, and three additional monsters were created with the No Backsies ability. </p><p></p><p>Publisher is _really_ glad that the mistakes were caught in the final edit rather than after release. But now the product is delayed and the Publisher goes over everything one more time because maybe there is another violation somewhere in the product. Publisher now kind of regrets having even tried to use BSF's Stingy Monkey. Even after all the changes are in place, the Publisher realizes that some people will look at the newly renamed monster with the newly renamed ability and some customers will think it is just a blatant ripoff of BSF's Stingy Monkey. Because not all the customers realize that the mechanics are OGC but the names aren't. And while there is clearly a reference in the Section 15 of the OGL, those customers won't look at it anyway. They will just go to BSF's forums and start posting how Publisher is a rat and stealing BSF's Stingy Monkey without even giving BSF credit. </p><p></p><p>Crippled OGC doesn't make content impossible to reuse. It just puts up hurdles to doing so. Maybe the names are useful IP, maybe they aren't. If I designate BSF's Stingy Monkey as IP, I can reuse the name for any system mechanics I like. Maybe that has value. But it does place that obstacle into the reuse concepts of the OGL.</p><p></p><p>Why do customers care? End user customers really don't. Except that with crippled OGC, they are unlikely to see those cool things reused in other products. With an OGC crippled BSF's Stingy Monkey, you would only see it in products that BSF produced. You wouldn't see it in a module for our hypothetical pirate/ninja/dinosaur game world. </p><p></p><p>Personally, I would rather see cool things get reused and become part of the collective shared experiences of gamers.</p></blockquote><p></p>
[QUOTE="BSF, post: 2807922, member: 13098"] To build on an example, I release a monster called BSF's Stingy Monkey with stats, including a new ability called No Backsies, then write up a great description of the history, ecology and combat tactics of the Stingy Monkey. My OGC designation is that stats are OGC, but names of feats, spells, abilities and monsters is not. Now perhaps another publisher wants to reuse BSF's Stingy Monkey. It's a pirate game, with ninjas and dinosaurs, so it is a great iconic world. The Publisher starts looking at it and realizes that reusing BSF's Stingy Monkey means renaming the creature, and then stripping out the 23 references to other non-OGC material in the description. Publisher is frustrated and does this. Gets product to final editting when it is pointed out that the publisher is still using No Backsies as the name of the special ability. The problem is that the No Backsies mechanic has been reused for a spell effect now, and three additional monsters were created with the No Backsies ability. Publisher is _really_ glad that the mistakes were caught in the final edit rather than after release. But now the product is delayed and the Publisher goes over everything one more time because maybe there is another violation somewhere in the product. Publisher now kind of regrets having even tried to use BSF's Stingy Monkey. Even after all the changes are in place, the Publisher realizes that some people will look at the newly renamed monster with the newly renamed ability and some customers will think it is just a blatant ripoff of BSF's Stingy Monkey. Because not all the customers realize that the mechanics are OGC but the names aren't. And while there is clearly a reference in the Section 15 of the OGL, those customers won't look at it anyway. They will just go to BSF's forums and start posting how Publisher is a rat and stealing BSF's Stingy Monkey without even giving BSF credit. Crippled OGC doesn't make content impossible to reuse. It just puts up hurdles to doing so. Maybe the names are useful IP, maybe they aren't. If I designate BSF's Stingy Monkey as IP, I can reuse the name for any system mechanics I like. Maybe that has value. But it does place that obstacle into the reuse concepts of the OGL. Why do customers care? End user customers really don't. Except that with crippled OGC, they are unlikely to see those cool things reused in other products. With an OGC crippled BSF's Stingy Monkey, you would only see it in products that BSF produced. You wouldn't see it in a module for our hypothetical pirate/ninja/dinosaur game world. Personally, I would rather see cool things get reused and become part of the collective shared experiences of gamers. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Can someone explain crippled OGC to me
Top