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Can someone explain crippled OGC to me
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<blockquote data-quote="BSF" data-source="post: 2807995" data-attributes="member: 13098"><p>Because the principle is still a sound principle. Right now creative folk are still busy being creative. Let's face it, there is a huge societal hurdle to overcome regarding creativity and reusing somebody else's work. </p><p></p><p>The easiest place to begin the process of leveraging OGC is probably in adventures. Create an adventure using monsters from the SRD and Tome of Horrors, sprinkle some treasure items in there, perhaps a magic item or two from something by Ronin Arts, add in a scroll with a spell from an EN Publishing product, create an NPC that can be rescued using ST Cooley's Enchiridion of Mystic Music so the NPC can help the heroes complete the quest, give the BBEG's bodyguard a variant class from TheLe's Unorthodox series, the bodyguard coats his weapons in a poison from Blue Devil's Poisoncraft product, and the BBEG isn't a cleric, she is a Priest from Lion's Den's Priest of the Celestial Spheres. (How was that for a painfully long sentence?) This would be a clever reuse of OGC that would make a very different adventure without being so wildly divergent to be hard to use. The designer would have had to focus on the creation of the adventure. Not the creation of new creatures, magic items, spells and classes. </p><p></p><p>But some people would feel like they took the easy way out and weren't very creative. All they did was steal a bunch of material from other creative folk. That's a shame. It still doesn't detract from the priciple of the OGL though. Uncrippled OGC still leaves that opportunity, regardless of whether people are currently using it.</p></blockquote><p></p>
[QUOTE="BSF, post: 2807995, member: 13098"] Because the principle is still a sound principle. Right now creative folk are still busy being creative. Let's face it, there is a huge societal hurdle to overcome regarding creativity and reusing somebody else's work. The easiest place to begin the process of leveraging OGC is probably in adventures. Create an adventure using monsters from the SRD and Tome of Horrors, sprinkle some treasure items in there, perhaps a magic item or two from something by Ronin Arts, add in a scroll with a spell from an EN Publishing product, create an NPC that can be rescued using ST Cooley's Enchiridion of Mystic Music so the NPC can help the heroes complete the quest, give the BBEG's bodyguard a variant class from TheLe's Unorthodox series, the bodyguard coats his weapons in a poison from Blue Devil's Poisoncraft product, and the BBEG isn't a cleric, she is a Priest from Lion's Den's Priest of the Celestial Spheres. (How was that for a painfully long sentence?) This would be a clever reuse of OGC that would make a very different adventure without being so wildly divergent to be hard to use. The designer would have had to focus on the creation of the adventure. Not the creation of new creatures, magic items, spells and classes. But some people would feel like they took the easy way out and weren't very creative. All they did was steal a bunch of material from other creative folk. That's a shame. It still doesn't detract from the priciple of the OGL though. Uncrippled OGC still leaves that opportunity, regardless of whether people are currently using it. [/QUOTE]
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Can someone explain crippled OGC to me
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