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Can someone explain crippled OGC to me
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<blockquote data-quote="Yair" data-source="post: 2808208" data-attributes="member: 10913"><p>Alright, here we go.</p><p></p><p>Sigh, you keep adding conditions, which is why it took me so long.</p><p>I've no intention of reposting the entirety (or even the basics) of Ars Magica as OGC, so I've settled on presenting the basic die mechanic, the basic spellcasting mechanic, and a basic spell. I think that's about the core of Ars Magica. (Well, Ars Magica is really a great game and EVERYTHING is so different that just taking a part of it really misses the whole thing, but I think it will do.)</p><p>I didn't make a full presentation, this is just a proof of concept. But I think it is clear from my example that I CAN convert it to OGC.</p><p>There might be small errors as well, and I actually changed a few things (but not consequential ones, just changes to better fit them into the SRD mindframe); it's late, and I didn't do it as a professional project. Again, this is a proof of concept.</p><p>BTW, I didn't release ANYTHING as OGC after all... I just said I could.</p><p>The Ars Magica in OGC form is in the attached file.</p><p></p><p>I won't be calling out experts or Ars Magica's publishers. I don't see how's that relevant. (And it's not like I'm releasing Ars Magica under the OGL.) I'm confident we have plenty of people to deal with such issues here.</p><p></p><p>I am not at all sure you can release the entirety of Mythic Heroes as 100% OGC. To the extent the you can, I am confident I can release Ars Magica as well.</p><p></p><p>I don't NEED to reference the source in my Section 15. I may be deriving <em>ideas</em> from Ars Magica, but I am not using any Open Game Content from it; it's right there in Section 6. The license doesn't require what it doesn't require.</p><p></p><p></p><p>I can't seem to communicate my intention to you.</p><p>My claim is that game mechanics and concepts are not copyrightable and as such are not protected. Ars Magica is not protected from being converted into an OGL game, Mythic Heroes is not protected from being converted into an OGC game. If you spend the time and effort of rewording and rephrasing things, and just use the ideas, nothing is protected.</p><p>Of the two options you presented, the closest is the second. You can't release Mythic Heroes mechanics <strong>derived from its OGC</strong> since the work contains no OGC mechanics.</p><p></p><p>Edit: I used "Exploding" die terminology, as I believe it is in the public domain. Don't hold it against me, it's an easily changable detail.</p></blockquote><p></p>
[QUOTE="Yair, post: 2808208, member: 10913"] Alright, here we go. Sigh, you keep adding conditions, which is why it took me so long. I've no intention of reposting the entirety (or even the basics) of Ars Magica as OGC, so I've settled on presenting the basic die mechanic, the basic spellcasting mechanic, and a basic spell. I think that's about the core of Ars Magica. (Well, Ars Magica is really a great game and EVERYTHING is so different that just taking a part of it really misses the whole thing, but I think it will do.) I didn't make a full presentation, this is just a proof of concept. But I think it is clear from my example that I CAN convert it to OGC. There might be small errors as well, and I actually changed a few things (but not consequential ones, just changes to better fit them into the SRD mindframe); it's late, and I didn't do it as a professional project. Again, this is a proof of concept. BTW, I didn't release ANYTHING as OGC after all... I just said I could. The Ars Magica in OGC form is in the attached file. I won't be calling out experts or Ars Magica's publishers. I don't see how's that relevant. (And it's not like I'm releasing Ars Magica under the OGL.) I'm confident we have plenty of people to deal with such issues here. I am not at all sure you can release the entirety of Mythic Heroes as 100% OGC. To the extent the you can, I am confident I can release Ars Magica as well. I don't NEED to reference the source in my Section 15. I may be deriving [i]ideas[/i] from Ars Magica, but I am not using any Open Game Content from it; it's right there in Section 6. The license doesn't require what it doesn't require. I can't seem to communicate my intention to you. My claim is that game mechanics and concepts are not copyrightable and as such are not protected. Ars Magica is not protected from being converted into an OGL game, Mythic Heroes is not protected from being converted into an OGC game. If you spend the time and effort of rewording and rephrasing things, and just use the ideas, nothing is protected. Of the two options you presented, the closest is the second. You can't release Mythic Heroes mechanics [b]derived from its OGC[/b] since the work contains no OGC mechanics. Edit: I used "Exploding" die terminology, as I believe it is in the public domain. Don't hold it against me, it's an easily changable detail. [/QUOTE]
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