Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Can someone explain crippled OGC to me
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vigilance" data-source="post: 2808647" data-attributes="member: 4275"><p>Im all for contributing. Most of the books I've done contain a heavy amount of OGC and as far as I can tell, the designations we use are pretty clear cut (though I dont write those designations myself, Ive read them and pointed out what I think should and should not be open).</p><p></p><p>As for "continually making their own material", I fail to see how that's any kind of a problem. Again, if someone buys something written by me, I consider it my obligation to have most of the book be new material.</p><p></p><p>The concept of new material being bad smacks of Mike Mearls' recent comments about commercial PDFs somehow hindering "innovation", an argument I do not buy. </p><p></p><p>With all of that said, its unreasonable to expect someone to release enough material about that they cannot make money off their IP in the future out of a militant desire for all OGC to be free.</p><p></p><p>IP is more valuable than crunch because its the sort of thing a company can make money on time and again. A setting (as only one example) can be released under different systems, as a video game as a comic etc. </p><p></p><p>In other words what Im saying is there is a happy medium. No I do not think all OGC (or even most) should be crippled. But I do think companies releasing under the OGL have a right to protect enough of their ideas (including proper names) so that they can retain control.</p><p></p><p>In the early days of D&D for example, many writers turned their campaign worlds into successful Fantasy novel franchises. In the current environment with PDF publishing, its reasonable to see a circumstance where a writer would release his world under the OGL, then turn it into a fantasy novel series, and then wish to license it again to become a game.</p><p></p><p>If all the proper names are released as Open Content, he wouldn't really be able to do that.</p><p></p><p>Im not saying it's a LIKELY scenario, but it is one (I think) a game company would be unwise to ignore. </p><p></p><p>Chuck</p></blockquote><p></p>
[QUOTE="Vigilance, post: 2808647, member: 4275"] Im all for contributing. Most of the books I've done contain a heavy amount of OGC and as far as I can tell, the designations we use are pretty clear cut (though I dont write those designations myself, Ive read them and pointed out what I think should and should not be open). As for "continually making their own material", I fail to see how that's any kind of a problem. Again, if someone buys something written by me, I consider it my obligation to have most of the book be new material. The concept of new material being bad smacks of Mike Mearls' recent comments about commercial PDFs somehow hindering "innovation", an argument I do not buy. With all of that said, its unreasonable to expect someone to release enough material about that they cannot make money off their IP in the future out of a militant desire for all OGC to be free. IP is more valuable than crunch because its the sort of thing a company can make money on time and again. A setting (as only one example) can be released under different systems, as a video game as a comic etc. In other words what Im saying is there is a happy medium. No I do not think all OGC (or even most) should be crippled. But I do think companies releasing under the OGL have a right to protect enough of their ideas (including proper names) so that they can retain control. In the early days of D&D for example, many writers turned their campaign worlds into successful Fantasy novel franchises. In the current environment with PDF publishing, its reasonable to see a circumstance where a writer would release his world under the OGL, then turn it into a fantasy novel series, and then wish to license it again to become a game. If all the proper names are released as Open Content, he wouldn't really be able to do that. Im not saying it's a LIKELY scenario, but it is one (I think) a game company would be unwise to ignore. Chuck [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Can someone explain crippled OGC to me
Top