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Can someone explain crippled OGC to me
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<blockquote data-quote="BryonD" data-source="post: 2810037" data-attributes="member: 957"><p>Sorry, been away Christmasing.</p><p></p><p></p><p>No, I keep refining to make certain you live up the standard you set up yourself.</p><p></p><p></p><p></p><p>Nope, sorry, you failed.</p><p>You converted a mechanic, yes, but I can still do 100% of MH and anyone can read it and go "Yep, that's Mythic Heroes, alright". </p><p></p><p></p><p>It is 100% relevant. Nothing in Ars Magica is open and 100% everything in MH is open.</p><p></p><p></p><p>I am.</p><p></p><p>Not legally you can't.</p><p></p><p></p><p></p><p>Because you are inventing an intention that is irrelevant to Wulf's actions and falsely substituting it as a target for attack. I'm sticking to the reality at hand.</p><p></p><p>The work contains plenty of OGC mechanics. </p><p>Roll 2d6 drop the lowest and add that to a D20 Drive check is a mechanic and it is described in MH along with ways to use that mechanic in direct (read mechanical) relation to other mechanics. The ways to use action points and the way to mix certain uses together are all mechanics that are to either a trivial degree (shadowing) or completely 100% (the collective set of mechancis that defines a given archetype) new to Mythic Heros.</p><p></p><p>You have agreed that you can not fully reproduce Ars Magica. Aside from the completely trivial manner of need to re-word things, please identify any substantive thing in MH that you CAN'T reproduce.</p><p></p><p>I'll post my Hero shortly.</p></blockquote><p></p>
[QUOTE="BryonD, post: 2810037, member: 957"] Sorry, been away Christmasing. No, I keep refining to make certain you live up the standard you set up yourself. Nope, sorry, you failed. You converted a mechanic, yes, but I can still do 100% of MH and anyone can read it and go "Yep, that's Mythic Heroes, alright". It is 100% relevant. Nothing in Ars Magica is open and 100% everything in MH is open. I am. Not legally you can't. Because you are inventing an intention that is irrelevant to Wulf's actions and falsely substituting it as a target for attack. I'm sticking to the reality at hand. The work contains plenty of OGC mechanics. Roll 2d6 drop the lowest and add that to a D20 Drive check is a mechanic and it is described in MH along with ways to use that mechanic in direct (read mechanical) relation to other mechanics. The ways to use action points and the way to mix certain uses together are all mechanics that are to either a trivial degree (shadowing) or completely 100% (the collective set of mechancis that defines a given archetype) new to Mythic Heros. You have agreed that you can not fully reproduce Ars Magica. Aside from the completely trivial manner of need to re-word things, please identify any substantive thing in MH that you CAN'T reproduce. I'll post my Hero shortly. [/QUOTE]
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Can someone explain crippled OGC to me
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