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Can someone explain crippled OGC to me
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<blockquote data-quote="madelf" data-source="post: 2813123" data-attributes="member: 15415"><p>You do realize that the issues being discussed here are not just about Wulf, right? He has just (unfortunately - as he's no more deserving of the abuse than anyone else with "crippled" OGC declarations) been used as an example, having had his product brought up early in the thread. I don't think the intent has ever been to say, "Look. This publisher is the ultimate in OGL evil."</p><p></p><p>Why does it matter if "none" are? All that should matter, as a measure of validity of intent for the overall issue, is that <em>some</em> are not freeloaders. For myself, I've never used OGL open content from anyone, ever. At the moment, my published products are all clip art. The game system I'm currently developing is not OGL or D20 derived (although I may consider doing OGL products at some point also). So I think you'd be hard put to call me an OGL freeloader. I'm also not outraged or (IMO) aggressive. I'm simply taking part in pointing out, and offering evidence to support the accusation, an example of what I see as improper use of the OGL.</p><p></p><p>Misunderstanding and improperly applying the OGL license does not necessarily make Wulf a jerk. You could (if you chose - you are under no obligation to do so) accept the idea that he might be doing it wrong, without buying into the idea that he's a horrible person. Your reactions seem to imply that you would somehow have to either think Wulf is a bad guy, or agree with everything he's doing. I assure you, I don't agree with him on this subject, but I certainly don't hate him, or even dislike him. </p><p> Then how can you come to the conclusion that everyone who objects to crippled open content is a freeloader? That's quite a leap, I think, based only on the contents of this thread. </p><p></p><p>Again, what Wulf has or hasn't said should be relevent only to your feelings about Wulf (if even that). It has nothing to do with the much larger issue of crippled open content. We could go through the entire thread and pull out every single reference to Wulf, Bad Axe Games, Grim Tales, and Mythic Heroes (substituting some other company & product with a similar declaration)... and all the points would still be valid.</p><p></p><p>I think you are severely over-reacting to this subject. You've seemingly made it too personal, and too closely tied to a particular publisher you like. This subject is much larger than Wulf, he's just had the misfortune to be swept up in it. Even so, I don't recall any significant number of posters taking a tone of attack against anyone personally. The only attacks (it seems to me) have been on the practice itself, and how it relates to the OGL and the copyright laws.</p><p></p><p>As for advice, I suggested a method a few posts back that would allow a publisher to very tightly control exactly what he did and didn't release as open content, without the need to declare all text PI, by designating the minimal mechanical text as OGC, while keeping all the "flavor" text around them still PI. It would involve some significant effort, so I've got little hope it'll be adopted, but I think it's a solution that would make a very reasonable compromise, meeting the intent for open content to be text while still protecting the writer's creative work.</p></blockquote><p></p>
[QUOTE="madelf, post: 2813123, member: 15415"] You do realize that the issues being discussed here are not just about Wulf, right? He has just (unfortunately - as he's no more deserving of the abuse than anyone else with "crippled" OGC declarations) been used as an example, having had his product brought up early in the thread. I don't think the intent has ever been to say, "Look. This publisher is the ultimate in OGL evil." Why does it matter if "none" are? All that should matter, as a measure of validity of intent for the overall issue, is that [I]some[/I] are not freeloaders. For myself, I've never used OGL open content from anyone, ever. At the moment, my published products are all clip art. The game system I'm currently developing is not OGL or D20 derived (although I may consider doing OGL products at some point also). So I think you'd be hard put to call me an OGL freeloader. I'm also not outraged or (IMO) aggressive. I'm simply taking part in pointing out, and offering evidence to support the accusation, an example of what I see as improper use of the OGL. Misunderstanding and improperly applying the OGL license does not necessarily make Wulf a jerk. You could (if you chose - you are under no obligation to do so) accept the idea that he might be doing it wrong, without buying into the idea that he's a horrible person. Your reactions seem to imply that you would somehow have to either think Wulf is a bad guy, or agree with everything he's doing. I assure you, I don't agree with him on this subject, but I certainly don't hate him, or even dislike him. Then how can you come to the conclusion that everyone who objects to crippled open content is a freeloader? That's quite a leap, I think, based only on the contents of this thread. Again, what Wulf has or hasn't said should be relevent only to your feelings about Wulf (if even that). It has nothing to do with the much larger issue of crippled open content. We could go through the entire thread and pull out every single reference to Wulf, Bad Axe Games, Grim Tales, and Mythic Heroes (substituting some other company & product with a similar declaration)... and all the points would still be valid. I think you are severely over-reacting to this subject. You've seemingly made it too personal, and too closely tied to a particular publisher you like. This subject is much larger than Wulf, he's just had the misfortune to be swept up in it. Even so, I don't recall any significant number of posters taking a tone of attack against anyone personally. The only attacks (it seems to me) have been on the practice itself, and how it relates to the OGL and the copyright laws. As for advice, I suggested a method a few posts back that would allow a publisher to very tightly control exactly what he did and didn't release as open content, without the need to declare all text PI, by designating the minimal mechanical text as OGC, while keeping all the "flavor" text around them still PI. It would involve some significant effort, so I've got little hope it'll be adopted, but I think it's a solution that would make a very reasonable compromise, meeting the intent for open content to be text while still protecting the writer's creative work. [/QUOTE]
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