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can someone explain "diceless"?
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<blockquote data-quote="nsruf" data-source="post: 918379" data-attributes="member: 872"><p>I've played it a little. You have some basic ability scores ranging from 0 to about 10, and the rules tell you what is within the normal scope of your abilities. Since you play demigod-type characters, 0 is human average and 2 the peak of human ability (except in supernatural stats, which humans usually don't have at all). To exceed your limits, you can spend miracle points to raise your stat to an appropriate level. Since you only get those points back through special rituals, you need to be careful with your resources.</p><p></p><p>There are also some other abilities which you can buy with built points you don't spend on basic stats (probably much like Amber), and a magic system based on flowers (it's a weird game) - although we haven't used it yet.</p><p></p><p>Diceless seems to work ok if the PCs are very powerful, since they can be expected to fail only at the most extreme tasks. As long as the GM comes up with a fun and interesting story, a lot of mechanics will only get in the way, IMO (one of the problems people seem to have with epic D&D). Now whether/how diceless can be made interesting for more classical settings I don't know.</p></blockquote><p></p>
[QUOTE="nsruf, post: 918379, member: 872"] I've played it a little. You have some basic ability scores ranging from 0 to about 10, and the rules tell you what is within the normal scope of your abilities. Since you play demigod-type characters, 0 is human average and 2 the peak of human ability (except in supernatural stats, which humans usually don't have at all). To exceed your limits, you can spend miracle points to raise your stat to an appropriate level. Since you only get those points back through special rituals, you need to be careful with your resources. There are also some other abilities which you can buy with built points you don't spend on basic stats (probably much like Amber), and a magic system based on flowers (it's a weird game) - although we haven't used it yet. Diceless seems to work ok if the PCs are very powerful, since they can be expected to fail only at the most extreme tasks. As long as the GM comes up with a fun and interesting story, a lot of mechanics will only get in the way, IMO (one of the problems people seem to have with epic D&D). Now whether/how diceless can be made interesting for more classical settings I don't know. [/QUOTE]
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can someone explain "diceless"?
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