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Can someone explain Magic to me from 2d20 Conan by Modiphius Entertainment like I am 5 years old?
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<blockquote data-quote="Bacon Bits" data-source="post: 8602849" data-attributes="member: 6777737"><p>Yeah, I had the same problems. I had them all saved as PDFs. I just also saved the links directly in another document so I could find them again, and some of them have even been updated!</p><p></p><p>The information should be on their website -- <a href="https://www.modiphius.net/pages/conan-downloads" target="_blank">there are FAQs now</a> but I'm not sure how comprehensive they are since they didn't exist in 2019 -- not buried in Google Docs documents tied to personal moderator or developer accounts. I understand they're a small company, but it's frustrating how difficult some parts of the game are to understand.</p><p></p><p>Conan 2d20 is a fantastic and fun system that fits Conan's themes and setting extrmely well and I 100% recommend playing it, but, honest to God, the rulebook nearly ruins it during play. Adventures in an Age Undreamed Of is just is not a good reference book during play. It's laser focused on chargen, which makes some sense given the chargen method. But, too often there are noodley bits of mechanics buried in other bits that you'll remember reading and just can't find. I strongly recommend a PDF of the book at the table just to have Ctrl+F searching. The index will point you to two pages for everything, but it never points you to the third page where there's a special rule. There's really important stuff that's easy to miss, like the XP discount when buying talents (Skill Focus Discount p301), which we literally missed for the first month we played.</p><p></p><p>If you do end up running spellcaster PCs or a lot of spellcaster NPCs, I strongly recommend the Book of Skellos. There's a bit more material there to do with the Sorcery skill and it's needed, IMO. As a skill it's a bit one-note in the core book.</p><p></p><p>Also, there's a really good character generator maintained online: <a href="https://conan.modiphiusapps.hostinguk.org/" target="_blank">Robert E Howard's CONAN</a></p><p></p><p></p><p></p><p>Yeah, that sounds perfect. Lean into pulpy sword & sorcery, and lean into the philosophical themes as much as you can (or as much as you can stomach).</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 8602849, member: 6777737"] Yeah, I had the same problems. I had them all saved as PDFs. I just also saved the links directly in another document so I could find them again, and some of them have even been updated! The information should be on their website -- [URL='https://www.modiphius.net/pages/conan-downloads']there are FAQs now[/URL] but I'm not sure how comprehensive they are since they didn't exist in 2019 -- not buried in Google Docs documents tied to personal moderator or developer accounts. I understand they're a small company, but it's frustrating how difficult some parts of the game are to understand. Conan 2d20 is a fantastic and fun system that fits Conan's themes and setting extrmely well and I 100% recommend playing it, but, honest to God, the rulebook nearly ruins it during play. Adventures in an Age Undreamed Of is just is not a good reference book during play. It's laser focused on chargen, which makes some sense given the chargen method. But, too often there are noodley bits of mechanics buried in other bits that you'll remember reading and just can't find. I strongly recommend a PDF of the book at the table just to have Ctrl+F searching. The index will point you to two pages for everything, but it never points you to the third page where there's a special rule. There's really important stuff that's easy to miss, like the XP discount when buying talents (Skill Focus Discount p301), which we literally missed for the first month we played. If you do end up running spellcaster PCs or a lot of spellcaster NPCs, I strongly recommend the Book of Skellos. There's a bit more material there to do with the Sorcery skill and it's needed, IMO. As a skill it's a bit one-note in the core book. Also, there's a really good character generator maintained online: [URL="https://conan.modiphiusapps.hostinguk.org/"]Robert E Howard's CONAN[/URL] Yeah, that sounds perfect. Lean into pulpy sword & sorcery, and lean into the philosophical themes as much as you can (or as much as you can stomach). [/QUOTE]
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Can someone explain Magic to me from 2d20 Conan by Modiphius Entertainment like I am 5 years old?
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