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Can someone explain Magic to me from 2d20 Conan by Modiphius Entertainment like I am 5 years old?
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<blockquote data-quote="Bacon Bits" data-source="post: 8603024" data-attributes="member: 6777737"><p>They really do. The get nasty fast, as well.</p><p></p><p>You start out with Dismember, a spell. It costs 1 resolve, is difficulty D1, and has medium range. It deals 4[CD] with Pierce 3. If it kills the target (this was actually the hard part, so I always targeted the weakest opponent) then they "explode" into an area resolve attack (affects all targets at close range to the victim) with 4[CD] with Viscious 2 (+2 damage). Except if you have a high Personality (which is what Sorcery uses) you get bonus dice on mental attacks. My 12 Personality sorcerer got +3[CD] to mental attacks. And with Persuade the first talent <em>also </em>grants +1[CD]. So now it's 8[CD] + 2 damage.</p><p></p><p>Even if that doesn't kill the target, you've now visibly cast a spell. So you can Sorcerous Might. Range medium, area affect, mental attack, intense (+1 damage if you deal at least 1), and deals 5[CD]. +3[CD] from Personality, +1[CD] from talents. So Sorcerous Might is an area effect attack that does 9[CD] + 1 damage to resolve.</p><p></p><p>And that's just spending <em>1</em> resolve in 2 turns without any momentum. The worst part is that the area effects might hit your party (depending on how the GM rules).</p><p></p><p>Now, you have to cast a spell again to be able to Sorcerous Might again, but, again, you only need 1 point of resolve. And you can spend a turn in recover to get your resolve back. Or you can switch to Steely Glare with Persuade and do 2[CD] + 4[CD] to a single target... and stun them.</p><p></p><p>2d20 Conan is one of the first games where I could play a spellcaster and feel like people would get out of my way or they would pay the price. Where I could beat them down with just my force of will.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 8603024, member: 6777737"] They really do. The get nasty fast, as well. You start out with Dismember, a spell. It costs 1 resolve, is difficulty D1, and has medium range. It deals 4[CD] with Pierce 3. If it kills the target (this was actually the hard part, so I always targeted the weakest opponent) then they "explode" into an area resolve attack (affects all targets at close range to the victim) with 4[CD] with Viscious 2 (+2 damage). Except if you have a high Personality (which is what Sorcery uses) you get bonus dice on mental attacks. My 12 Personality sorcerer got +3[CD] to mental attacks. And with Persuade the first talent [I]also [/I]grants +1[CD]. So now it's 8[CD] + 2 damage. Even if that doesn't kill the target, you've now visibly cast a spell. So you can Sorcerous Might. Range medium, area affect, mental attack, intense (+1 damage if you deal at least 1), and deals 5[CD]. +3[CD] from Personality, +1[CD] from talents. So Sorcerous Might is an area effect attack that does 9[CD] + 1 damage to resolve. And that's just spending [I]1[/I] resolve in 2 turns without any momentum. The worst part is that the area effects might hit your party (depending on how the GM rules). Now, you have to cast a spell again to be able to Sorcerous Might again, but, again, you only need 1 point of resolve. And you can spend a turn in recover to get your resolve back. Or you can switch to Steely Glare with Persuade and do 2[CD] + 4[CD] to a single target... and stun them. 2d20 Conan is one of the first games where I could play a spellcaster and feel like people would get out of my way or they would pay the price. Where I could beat them down with just my force of will. [/QUOTE]
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Can someone explain Magic to me from 2d20 Conan by Modiphius Entertainment like I am 5 years old?
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