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Can someone explain races being classes?
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<blockquote data-quote="RFisher" data-source="post: 3045436" data-attributes="member: 3608"><p>In fact, when I read the oD&D <em>Men & Magic</em>, then the Holmes Basic Set, then the Moldvay Basic Set, it made perfect sense. Holmes doesn't actually make the jump to make demihumans classes, but the way he summarizes the rules from the original set--if you hadn't read the original--you could have read it as if he had.</p><p></p><p>I used to think the race classes were outright silly. It was one of the factors in my quickly moving from D&D to AD&D. These days, though, I actually like race classes.</p><p></p><p>One part of it is that I fully realize now that the rules for creating PCs weren't meant to be a comprehensive set of general rules for every character in the game-world. While some NPCs might follow PC rules, they don't need to. Even if a PC can't be a elven cleric, that doesn't mean there are no elven clerics.</p><p></p><p>(Although, I like the idea that demihumans lack souls & thus feel no compulsion towards celestial matters or veneration of deities. So there are no demihuman clerics in my world anyway.)</p><p></p><p>I also never really liked the way--in so many other games--in my experience--human PCs were so rare. (There's no accounting for taste, but that's mine.) Limiting the demihuman PCs--as race classes do--helps counter that. It also goes along with the common sci-fi/fantasy idea of human flexibility/adaptibility giving them an edge over other sophont races.</p></blockquote><p></p>
[QUOTE="RFisher, post: 3045436, member: 3608"] In fact, when I read the oD&D [i]Men & Magic[/i], then the Holmes Basic Set, then the Moldvay Basic Set, it made perfect sense. Holmes doesn't actually make the jump to make demihumans classes, but the way he summarizes the rules from the original set--if you hadn't read the original--you could have read it as if he had. I used to think the race classes were outright silly. It was one of the factors in my quickly moving from D&D to AD&D. These days, though, I actually like race classes. One part of it is that I fully realize now that the rules for creating PCs weren't meant to be a comprehensive set of general rules for every character in the game-world. While some NPCs might follow PC rules, they don't need to. Even if a PC can't be a elven cleric, that doesn't mean there are no elven clerics. (Although, I like the idea that demihumans lack souls & thus feel no compulsion towards celestial matters or veneration of deities. So there are no demihuman clerics in my world anyway.) I also never really liked the way--in so many other games--in my experience--human PCs were so rare. (There's no accounting for taste, but that's mine.) Limiting the demihuman PCs--as race classes do--helps counter that. It also goes along with the common sci-fi/fantasy idea of human flexibility/adaptibility giving them an edge over other sophont races. [/QUOTE]
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