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Can someone explain races being classes?
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<blockquote data-quote="HeavenShallBurn" data-source="post: 3045453" data-attributes="member: 39593"><p>I can see where you come from it's one of the "traditional" tropes of most fiction. But it's also one of the things about D&D I've found offputting over the years. I admit I'm biased and dislike humanity, but I've always disliked the way humanity was the major race of the setting. In Homebrews I tend to make them oppressed underclasses with minimal talents and few redeeming qualities compared to other races. Either that or as I'm doing with Siluria making humans more formidable and giving them flavor for the setting that departs from the standard tropes but make sense.</p><p></p><p>As far as racial classes I find them useful for NPC but by definition PCs are exceptional and odd so even in earlier editions I never paid much attention to those restrictions on classes.</p><p></p><p>EDIT: Also why is it that in RPGs that humans are always considered the default most common race and all other "standard" races balanced off of them. While races that are more different than just people with funny ears get signifiacnt penalties to play? Such as in 3e where even above the penalty of racial HD significantly less valuable than PC classes you have to add an LA on top of it. By the time you get done the "unusual races" aren't balanced against a "standard" race PC of the same level, they're usually inferior and barely capable of keeping up.</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 3045453, member: 39593"] I can see where you come from it's one of the "traditional" tropes of most fiction. But it's also one of the things about D&D I've found offputting over the years. I admit I'm biased and dislike humanity, but I've always disliked the way humanity was the major race of the setting. In Homebrews I tend to make them oppressed underclasses with minimal talents and few redeeming qualities compared to other races. Either that or as I'm doing with Siluria making humans more formidable and giving them flavor for the setting that departs from the standard tropes but make sense. As far as racial classes I find them useful for NPC but by definition PCs are exceptional and odd so even in earlier editions I never paid much attention to those restrictions on classes. EDIT: Also why is it that in RPGs that humans are always considered the default most common race and all other "standard" races balanced off of them. While races that are more different than just people with funny ears get signifiacnt penalties to play? Such as in 3e where even above the penalty of racial HD significantly less valuable than PC classes you have to add an LA on top of it. By the time you get done the "unusual races" aren't balanced against a "standard" race PC of the same level, they're usually inferior and barely capable of keeping up. [/QUOTE]
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