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Can someone explain what "1st ed feel" is?
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<blockquote data-quote="T. Foster" data-source="post: 2045108" data-attributes="member: 16574"><p>Following up on <a href="http://www.enworld.org/showpost.php?p=2044392&postcount=102" target="_blank">my previous post</a> in the locked thread (in which I put forth that IMO "1st edition feel" is the interpersonal dynamic that comes from a friendly competitive game in an atmosphere of mutual trust -- i.e. the players are 'competing' against the DM and vice versa, but both sides have agreed to 'play fair' and trust the other side to do the same) I suppose it's worth pointing out that this feel need not be limited to any particular ruleset, and thus there's no reason why a discussion of "1st edition feel" must necessarily turn into a discussion of the pros and cons of the 1st edition rules. A game in which the participants are operating under this sort of 'social contract' will have the "1st edition feel" even if the rules being used are 3rd edition (or GURPS or HARP or whatever else); likewise a game in which the DM abuses his power in order to punish the players, or in which the players are munchkins and rules-lawyers who are constantly arguing the DM's rulings, or for that matter a game in which there is no sense of competition and the DM and players are simply engaging in a collaborative storytelling effort, won't have the "1st edition feel" even if the 1E rules are being used.</p><p></p><p>Regards,</p></blockquote><p></p>
[QUOTE="T. Foster, post: 2045108, member: 16574"] Following up on [url=http://www.enworld.org/showpost.php?p=2044392&postcount=102]my previous post[/url] in the locked thread (in which I put forth that IMO "1st edition feel" is the interpersonal dynamic that comes from a friendly competitive game in an atmosphere of mutual trust -- i.e. the players are 'competing' against the DM and vice versa, but both sides have agreed to 'play fair' and trust the other side to do the same) I suppose it's worth pointing out that this feel need not be limited to any particular ruleset, and thus there's no reason why a discussion of "1st edition feel" must necessarily turn into a discussion of the pros and cons of the 1st edition rules. A game in which the participants are operating under this sort of 'social contract' will have the "1st edition feel" even if the rules being used are 3rd edition (or GURPS or HARP or whatever else); likewise a game in which the DM abuses his power in order to punish the players, or in which the players are munchkins and rules-lawyers who are constantly arguing the DM's rulings, or for that matter a game in which there is no sense of competition and the DM and players are simply engaging in a collaborative storytelling effort, won't have the "1st edition feel" even if the 1E rules are being used. Regards, [/QUOTE]
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Can someone explain what "1st ed feel" is?
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