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Can someone explain what "1st ed feel" is?
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<blockquote data-quote="haakon1" data-source="post: 2045978" data-attributes="member: 25619"><p>I think it's kinda like the difference between classic hard rock and current day rock-rap. Which is worse -- to be a dinosaur or to be derivative of somebody else's idea?</p><p></p><p>Anyhow, the salient points of 1st Edition feel:</p><p>- No funky races for PC's. Standard PHB races, which is to say, Tolkien races plus gnomes, and gnomes are pretty much ignored. MAYBE in far extremes of funkyness, a lizard man or centaur or selkie or evil drow assassin in disguise -- some old school monster preferable with real mythology (instead of a game book) behind it. Definitely no half-dragons.</p><p></p><p>- Greyhawk/Tolkien meanings of races. Halflings are hobbits, not kender. Gnomes are ignored, not steampunk little tinkers.</p><p></p><p>- Most classes are normal, not prestige. Archetypal warriors and spellcasters, not blood magus of the yadda-yadda order.</p><p></p><p>- No Forgotten Realms stuff. Rangers are not Drizzt, they are Aragorn. Drow are not seen. Players are supposed to pretend they don't know Drow exist. PC elves know, but it's not something they talk about at parties. Merchants are delivering wine, not magical bunny rabbits. No magical street lamps -- no street lamps at all, since we're talking medieval here, but if there were street lamps, they'd burn oil -- which you can throw at folks to 1d6 damage! <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>- The stuff banned in Second Edition is back. Demons are demons and devils are devils, not whatever the euphemisms were. Assassins and half-orcs are a normal part of the game, not secret adult-swim stuff. (Thus, in some ways, 3rd Edition is more 1st Edition than 2nd Edition was.)</p><p></p><p>- No spikey armor. Armor looks like armor. (A pet peeve for me with the 3e PHB is the silly bondage-spiked plate mail. Yeah, neato.)</p><p></p><p>- Classic storylines. Meet in the tavern, loot the dungeon, steal the McGuffin, save the kingdom from the lizard men, that sort of things. Not a bunch of kender droppings about the outer planes, clockwork monsters from the ancient wars, or whatever new nonsense them young kids are up to these days.</p><p></p><p>First Edition feel can be found in:</p><p>- Goodman Games</p><p>- Atlas Games</p><p>- Necromancer Games (though they mess with the rules too much for my taste -- part of First Edition ought to mean following the actual rules of the current game -- yes, a fountain that produces endless undead for no game-rule reason, and casters who are too low-level to create the effects in their lair, these things annoy me)</p></blockquote><p></p>
[QUOTE="haakon1, post: 2045978, member: 25619"] I think it's kinda like the difference between classic hard rock and current day rock-rap. Which is worse -- to be a dinosaur or to be derivative of somebody else's idea? Anyhow, the salient points of 1st Edition feel: - No funky races for PC's. Standard PHB races, which is to say, Tolkien races plus gnomes, and gnomes are pretty much ignored. MAYBE in far extremes of funkyness, a lizard man or centaur or selkie or evil drow assassin in disguise -- some old school monster preferable with real mythology (instead of a game book) behind it. Definitely no half-dragons. - Greyhawk/Tolkien meanings of races. Halflings are hobbits, not kender. Gnomes are ignored, not steampunk little tinkers. - Most classes are normal, not prestige. Archetypal warriors and spellcasters, not blood magus of the yadda-yadda order. - No Forgotten Realms stuff. Rangers are not Drizzt, they are Aragorn. Drow are not seen. Players are supposed to pretend they don't know Drow exist. PC elves know, but it's not something they talk about at parties. Merchants are delivering wine, not magical bunny rabbits. No magical street lamps -- no street lamps at all, since we're talking medieval here, but if there were street lamps, they'd burn oil -- which you can throw at folks to 1d6 damage! :] - The stuff banned in Second Edition is back. Demons are demons and devils are devils, not whatever the euphemisms were. Assassins and half-orcs are a normal part of the game, not secret adult-swim stuff. (Thus, in some ways, 3rd Edition is more 1st Edition than 2nd Edition was.) - No spikey armor. Armor looks like armor. (A pet peeve for me with the 3e PHB is the silly bondage-spiked plate mail. Yeah, neato.) - Classic storylines. Meet in the tavern, loot the dungeon, steal the McGuffin, save the kingdom from the lizard men, that sort of things. Not a bunch of kender droppings about the outer planes, clockwork monsters from the ancient wars, or whatever new nonsense them young kids are up to these days. First Edition feel can be found in: - Goodman Games - Atlas Games - Necromancer Games (though they mess with the rules too much for my taste -- part of First Edition ought to mean following the actual rules of the current game -- yes, a fountain that produces endless undead for no game-rule reason, and casters who are too low-level to create the effects in their lair, these things annoy me) [/QUOTE]
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Can someone explain what "1st ed feel" is?
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