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Can someone explain what "1st ed feel" is?
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<blockquote data-quote="Virel" data-source="post: 2046040" data-attributes="member: 24633"><p>Daniel,</p><p></p><p>I have a question, not meant as flame etc because we all have our likes and dislikes in our D&D games. I play 3e in a friends 3e group, and I enjoy playing it:</p><p></p><p>If the corridors bother you doesn't the 3e's "cyclical/round robin" initiative system and magic item creation bother you at least as much? </p><p></p><p>The idea that say 15 characters and monsters go in order and wait until one another finish their actions before proceeding to the next person/creatures turn pretty much in and of it's self blows the suspension of disbelief out the window. Correctly, used the quirky 1st ed initiative system allows the actions to be interleaved and various actions disrupted etc.</p><p></p><p>Likewise, the 3e group got around to crafting magic items. My PC ended up with ~5,000 gp worth of “magic powder” to make whatever he wanted. Seemed way to generic to have much “feel”. No material components needed no spells to cast to make it, just generic skill check. Yawn. I decided to have my character give his “magic powder” to the party’s cleric rather than participate in using an ultra lame game mechanic that I found wrecked my suspension of disbelief. Did that make me anti-3e? Not in the least, I still play and enjoy it.</p><p></p><p>So I do know where you are coming from about the corridors…but I think a well ran game with good players, over comes that sort of thing for most of us regardless of if it's OAD&D or 3e. I like playing both 1st ed and 3e, and to me 3e feels more like 1st ed than 2e does.</p><p></p><p>I would also like to add the grim and gritty feel that most like in their games, is IMO hard to achieve with 3e because of the extreme concern for "balance" and fair CR's. If you adventuring in a grim world, things many things will be unfair and unbalanced, there won't be someone overseeing to make sure things are kept in line by "hatch, axe and saw" etc. OAD&D can and has been abused by incompetent DM's. On occasion in the past there were those who were on hung up on power trips or too addle brained to actually think. The nature of the 1st ed system when DM’d properly is one of being concerned with fun, fast intense play, cool tricks and puzzles rather than "equality". This is part of what makes it a great system for getting grim and gritty. How much grimmer can you get than, save or die when put forth in the right context of the story? Likewise, an occasional encounter with level draining undead (no save if your hit) quickly create true grim and girt feel. A good DM might allow measures address unfortunate events if the party gets maimed if the players played well etc.</p><p></p><p>BTW - Daniel, I live in North Carloina and am not that far away from where your located. Your welcome to sit in and play with one of my OAD&D groups if you wish. After all we can have a character ready to game with in minutes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Virel, post: 2046040, member: 24633"] Daniel, I have a question, not meant as flame etc because we all have our likes and dislikes in our D&D games. I play 3e in a friends 3e group, and I enjoy playing it: If the corridors bother you doesn't the 3e's "cyclical/round robin" initiative system and magic item creation bother you at least as much? The idea that say 15 characters and monsters go in order and wait until one another finish their actions before proceeding to the next person/creatures turn pretty much in and of it's self blows the suspension of disbelief out the window. Correctly, used the quirky 1st ed initiative system allows the actions to be interleaved and various actions disrupted etc. Likewise, the 3e group got around to crafting magic items. My PC ended up with ~5,000 gp worth of “magic powder” to make whatever he wanted. Seemed way to generic to have much “feel”. No material components needed no spells to cast to make it, just generic skill check. Yawn. I decided to have my character give his “magic powder” to the party’s cleric rather than participate in using an ultra lame game mechanic that I found wrecked my suspension of disbelief. Did that make me anti-3e? Not in the least, I still play and enjoy it. So I do know where you are coming from about the corridors…but I think a well ran game with good players, over comes that sort of thing for most of us regardless of if it's OAD&D or 3e. I like playing both 1st ed and 3e, and to me 3e feels more like 1st ed than 2e does. I would also like to add the grim and gritty feel that most like in their games, is IMO hard to achieve with 3e because of the extreme concern for "balance" and fair CR's. If you adventuring in a grim world, things many things will be unfair and unbalanced, there won't be someone overseeing to make sure things are kept in line by "hatch, axe and saw" etc. OAD&D can and has been abused by incompetent DM's. On occasion in the past there were those who were on hung up on power trips or too addle brained to actually think. The nature of the 1st ed system when DM’d properly is one of being concerned with fun, fast intense play, cool tricks and puzzles rather than "equality". This is part of what makes it a great system for getting grim and gritty. How much grimmer can you get than, save or die when put forth in the right context of the story? Likewise, an occasional encounter with level draining undead (no save if your hit) quickly create true grim and girt feel. A good DM might allow measures address unfortunate events if the party gets maimed if the players played well etc. BTW - Daniel, I live in North Carloina and am not that far away from where your located. Your welcome to sit in and play with one of my OAD&D groups if you wish. After all we can have a character ready to game with in minutes. :cool: Cheers [/QUOTE]
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Can someone explain what "1st ed feel" is?
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