Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Can someone explain what "1st ed feel" is?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="maddman75" data-source="post: 2046293" data-attributes="member: 2673"><p>Okay <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>For me, here's what 3e got right</p><p>- The multiclassing rules! Finally, no more having to plan multiclassing from first level, no lame excuses for why an elf couldn't decide to become a thief, and why a human couldn't start as a fighter/mage.</p><p>- Cyclic initiative, one less thing I have to roll for.</p><p>- Feats and PrCs. These serve an important function - premade 'slots' for expansion material to go into. This is much less disruptive to the game system over time than adding whole new rule subsets.</p><p>- Consistant ruleset. No more roll high for this, low for that, d20 for this, d100 for that, d6 for this weird racial ability.</p><p>- A skill system that made sense. The proficiencies were wonky and inconsistantly applied to various AD&D rules.</p><p>- Full abilties for monsters.</p><p>- Less arbitrary unfun rules, like a chance to die everytime someone cast Haste on you.</p><p></p><p>Here's what it got wrong, that 1e did better</p><p>- Not enough flavor to the rules. The 1e PHB is entertaining, if dense, to read. THe 3e PHB is like reading stereo instructions. The game rules are mostly rock solid, but they aren't as evocative.</p><p>- Stat blocks that are short and sweet. 3e benefits from having fully detailed monsters, but could greatly benefit from some mook rules.</p></blockquote><p></p>
[QUOTE="maddman75, post: 2046293, member: 2673"] Okay :) For me, here's what 3e got right - The multiclassing rules! Finally, no more having to plan multiclassing from first level, no lame excuses for why an elf couldn't decide to become a thief, and why a human couldn't start as a fighter/mage. - Cyclic initiative, one less thing I have to roll for. - Feats and PrCs. These serve an important function - premade 'slots' for expansion material to go into. This is much less disruptive to the game system over time than adding whole new rule subsets. - Consistant ruleset. No more roll high for this, low for that, d20 for this, d100 for that, d6 for this weird racial ability. - A skill system that made sense. The proficiencies were wonky and inconsistantly applied to various AD&D rules. - Full abilties for monsters. - Less arbitrary unfun rules, like a chance to die everytime someone cast Haste on you. Here's what it got wrong, that 1e did better - Not enough flavor to the rules. The 1e PHB is entertaining, if dense, to read. THe 3e PHB is like reading stereo instructions. The game rules are mostly rock solid, but they aren't as evocative. - Stat blocks that are short and sweet. 3e benefits from having fully detailed monsters, but could greatly benefit from some mook rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Can someone explain what "1st ed feel" is?
Top