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Can someone explain what "1st ed feel" is?
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<blockquote data-quote="PapersAndPaychecks" data-source="post: 2047959" data-attributes="member: 28854"><p>To me, the "1st edition feel" has several important characteristics that distinguishes it from modern products.</p><p> </p><p>21st Century AD&D is about plot and character. The DM is primarly concerned to tell a story, and may actually go so far as to write adventures in "chapters." The player is usually playing a character which has been carefully thought-out and created in an enormous amount of detail; the effort put into playing the character is justified because the chance of character death is small.</p><p> </p><p>1st Edition AD&D was created by miniatures wargamers, and is considerably closer to these roots. The DM does not tell a story - the DM's role is merely to create an environment in which the characters' adventuring can take place. The player does not spend enormous effort on a low-level character because character death is not merely possible, but likely.</p><p> </p><p>In 21st Century AD&D the player can create exactly the character of his or her choice. In 1st edition the character's class and development path was often ascertained by dice rolls over which the player had no control.</p><p> </p><p>A "skilled" player of 21st Century AD&D is one who can create and play a character so detailed and realistic that he or she lives in the minds of the participants. A "skilled" player of 1st Edition AD&D is one who can complete Tomb of Horrors with no casualties.</p><p> </p><p>I don't believe the rules complexity has much to do with it. Rolemaster, as originally written, was a far more complex and detailed game than D20 D&D - and yet it has an "old school feel" compared to D20.</p></blockquote><p></p>
[QUOTE="PapersAndPaychecks, post: 2047959, member: 28854"] To me, the "1st edition feel" has several important characteristics that distinguishes it from modern products. 21st Century AD&D is about plot and character. The DM is primarly concerned to tell a story, and may actually go so far as to write adventures in "chapters." The player is usually playing a character which has been carefully thought-out and created in an enormous amount of detail; the effort put into playing the character is justified because the chance of character death is small. 1st Edition AD&D was created by miniatures wargamers, and is considerably closer to these roots. The DM does not tell a story - the DM's role is merely to create an environment in which the characters' adventuring can take place. The player does not spend enormous effort on a low-level character because character death is not merely possible, but likely. In 21st Century AD&D the player can create exactly the character of his or her choice. In 1st edition the character's class and development path was often ascertained by dice rolls over which the player had no control. A "skilled" player of 21st Century AD&D is one who can create and play a character so detailed and realistic that he or she lives in the minds of the participants. A "skilled" player of 1st Edition AD&D is one who can complete Tomb of Horrors with no casualties. I don't believe the rules complexity has much to do with it. Rolemaster, as originally written, was a far more complex and detailed game than D20 D&D - and yet it has an "old school feel" compared to D20. [/QUOTE]
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Can someone explain what "1st ed feel" is?
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