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Can someone explain what "1st ed feel" is?
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<blockquote data-quote="maddman75" data-source="post: 2050208" data-attributes="member: 2673"><p>Yes, sort of. I'm really talking about macro trends in game design, not specifics of a paticular campaign. I'm sure there are groups using the latest games like a dungeon crawl/hackfest, and groups like yours that have been doing player-driven gaming for decades.</p><p></p><p>Cinematic means, well, like an action movie. The emphasis not on what has already been determined or what makes sense, but what would be cool, within the confines of the genre. A focus on visuals and descriptive play, as well as character-driving campaigning.</p><p></p><p></p><p></p><p></p><p>Absolutely we're on the same page. It can take some players awhile to get used to. My players didn't know quite how to handle it when I said that I wasn't giving XP for monsters, but just assigning it at the rate they should advance. Then I asked them how much they wanted to advance. A level every three sessions? Every four? Or heck, a level a session? </p><p></p><p>Your perk to reroll is very similar to a Drama/Hero point system. To be clear on the stunt rules its a bonus decided by the GM. Saying 'I swing my sword at the orc' gets you no bonus. Saying "I draw my blade and lunge at the orc, driving the point towards its tender belly" would get a small bonus. Involving the environment gets you a large bonus, such as "I draw my blade and kick a chair out of the way, then try to slam the orc agaist the wall with my blade!" would get a larger one, etc. They should actually work in AD&D quite well.</p></blockquote><p></p>
[QUOTE="maddman75, post: 2050208, member: 2673"] Yes, sort of. I'm really talking about macro trends in game design, not specifics of a paticular campaign. I'm sure there are groups using the latest games like a dungeon crawl/hackfest, and groups like yours that have been doing player-driven gaming for decades. Cinematic means, well, like an action movie. The emphasis not on what has already been determined or what makes sense, but what would be cool, within the confines of the genre. A focus on visuals and descriptive play, as well as character-driving campaigning. Absolutely we're on the same page. It can take some players awhile to get used to. My players didn't know quite how to handle it when I said that I wasn't giving XP for monsters, but just assigning it at the rate they should advance. Then I asked them how much they wanted to advance. A level every three sessions? Every four? Or heck, a level a session? Your perk to reroll is very similar to a Drama/Hero point system. To be clear on the stunt rules its a bonus decided by the GM. Saying 'I swing my sword at the orc' gets you no bonus. Saying "I draw my blade and lunge at the orc, driving the point towards its tender belly" would get a small bonus. Involving the environment gets you a large bonus, such as "I draw my blade and kick a chair out of the way, then try to slam the orc agaist the wall with my blade!" would get a larger one, etc. They should actually work in AD&D quite well. [/QUOTE]
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Can someone explain what "1st ed feel" is?
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