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Can someone explain what "1st ed feel" is?
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<blockquote data-quote="maddman75" data-source="post: 2058508" data-attributes="member: 2673"><p>Yes, this is it exactly. I don't care about smart play, I care about play that is true to the character. </p><p></p><p></p><p></p><p>Bolded the important bit. Realism isn't a goal for me. My goal is emulation of whatever genre I'm going for. Which is generally something cinematic and action-packed.</p><p> </p><p></p><p></p><p>I would say that a skilled player is less valued to me than a skilled roleplayer. Does a skilled roleplayer as you've described make the game more fun? IMO, no! He's like an old granny, carefully plotting out every action, looking before he leaps, and always eating his vegetables. This is not the stuff out of which heros are made.</p><p></p><p>I'd prefer a skilled roleplayer, which I would say has the following properties.</p><p>Able to think from the perspective of his character</p><p>Tends to ignore the rules and do what feels right for the character</p><p>Perfectly willing to screw his own character over if it makes a good story</p><p>Thinks on his feet and is able to make quick decisions.</p><p>Works to not overshadow other PCs, and indeed to play off them</p><p>Is Proactive rather than Reactive, willing to instigate plots instead of wait for them</p><p></p><p>Overall though I'd say the best skill is knowing what style the other players and the DM have. I'm sure your group has a lot of fun, but I'm not sure I'd enjoy your game. Likewise, you may not like mine all that much.</p><p></p><p>Actually, my players still have some old-school notions I'm trying to get out of them. I want to hand them the reins, hand them the power, but they tend to be reluctant. Still, its getting better. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="maddman75, post: 2058508, member: 2673"] Yes, this is it exactly. I don't care about smart play, I care about play that is true to the character. Bolded the important bit. Realism isn't a goal for me. My goal is emulation of whatever genre I'm going for. Which is generally something cinematic and action-packed. I would say that a skilled player is less valued to me than a skilled roleplayer. Does a skilled roleplayer as you've described make the game more fun? IMO, no! He's like an old granny, carefully plotting out every action, looking before he leaps, and always eating his vegetables. This is not the stuff out of which heros are made. I'd prefer a skilled roleplayer, which I would say has the following properties. Able to think from the perspective of his character Tends to ignore the rules and do what feels right for the character Perfectly willing to screw his own character over if it makes a good story Thinks on his feet and is able to make quick decisions. Works to not overshadow other PCs, and indeed to play off them Is Proactive rather than Reactive, willing to instigate plots instead of wait for them Overall though I'd say the best skill is knowing what style the other players and the DM have. I'm sure your group has a lot of fun, but I'm not sure I'd enjoy your game. Likewise, you may not like mine all that much. Actually, my players still have some old-school notions I'm trying to get out of them. I want to hand them the reins, hand them the power, but they tend to be reluctant. Still, its getting better. :) [/QUOTE]
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Can someone explain what "1st ed feel" is?
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