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Can someone explain what "1st ed feel" is?
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<blockquote data-quote="S'mon" data-source="post: 2059736" data-attributes="member: 463"><p>That's Sociologists for you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (My mother's a sociologist, I'm an academic lawyer - she's usually very unimpressed by my writing & presentations because I try to make things as clear & easily comprehensible as possible, whereas Sociology seems to value obfuscation for its own sake).</p><p></p><p>I do think the Gamist vs Simulationist distinction is a useful one to bear in mind, and for me helps clarify a lot of what I want from my games. Narrativism in Forgespeak seems horribly over-defined (and also implicitly 'the best' style) so I find is not much use in a 'strict' or accurate GNS model, though it can be somewhat useful to distinguish Sim-realism "This is what my PC would do (if they were a real person)" from Nar-drama "This is what it would be cool if my PC did (if they were a character in a book)" and Gamist-success - "This is what my PC should do (to win/overcome the challenge)".</p><p></p><p>I guess I want excitement and drama (Nar) in a plausible world (Sim) and the thrill of players overcoming challenges through their own efforts (Gamism).</p></blockquote><p></p>
[QUOTE="S'mon, post: 2059736, member: 463"] That's Sociologists for you. :) (My mother's a sociologist, I'm an academic lawyer - she's usually very unimpressed by my writing & presentations because I try to make things as clear & easily comprehensible as possible, whereas Sociology seems to value obfuscation for its own sake). I do think the Gamist vs Simulationist distinction is a useful one to bear in mind, and for me helps clarify a lot of what I want from my games. Narrativism in Forgespeak seems horribly over-defined (and also implicitly 'the best' style) so I find is not much use in a 'strict' or accurate GNS model, though it can be somewhat useful to distinguish Sim-realism "This is what my PC would do (if they were a real person)" from Nar-drama "This is what it would be cool if my PC did (if they were a character in a book)" and Gamist-success - "This is what my PC should do (to win/overcome the challenge)". I guess I want excitement and drama (Nar) in a plausible world (Sim) and the thrill of players overcoming challenges through their own efforts (Gamism). [/QUOTE]
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Can someone explain what "1st ed feel" is?
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