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Can someone explain what "1st ed feel" is?
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<blockquote data-quote="John Morrow" data-source="post: 2067042" data-attributes="member: 27012"><p>Yeah, it does. It means that the Private Ryan game is more compatible with a Gamist or Simulationist style of play because it's more natural and plausible than Where Eagles Dare.</p><p></p><p>Remember that I pointed out that the choice occurs when the two come into conflict. It's quite possible to craft a setting and situation where the overlap between all three concerns is fairly substantial. A Gamist or Simulationist would be more happy in a Private Ryan Dramatist game than an Eagles Dare Dramatist game. But there's also usually more fundamental differences.</p><p></p><p>In a Dramatist games, the careless characters who get killed are generally NPCs and not PCs. The Star Trek red shirt (a throwaway "NPC" who dies to show the PCs how dangerous the situation did) is a good example of the technique. The real protagnists of movies rarely die random or meaningless throw-away deaths, nor do the PCs generally die that way in a Dramtist game. The Simulationist game doesn't distinguish between an NPC and a PC. In a Simulationist Private Ryan, Captain Miller might have died on the beach or been hit by a Wehrmacht sniper before ever running into Private Ryan.</p><p></p><p>In fact, if you are thinking in terms of "simulating a story", then I think you're missing the point of Simulationism in the Threefold sense, though it's a common mistake caused by the term, itself. If you are "simulating a story", then that's Dramatism. Simulationism is about "simulating" a world and most settings do not inherently differentiate their inhabitants into priviledged and expendable categories for story purposes. In fact, the earlier terms for each was probably more descriptive -- "story-based" and "world-based". Do the decisions derive from what would make the best story or what would just naturally happen in the game world if it were a real place.</p></blockquote><p></p>
[QUOTE="John Morrow, post: 2067042, member: 27012"] Yeah, it does. It means that the Private Ryan game is more compatible with a Gamist or Simulationist style of play because it's more natural and plausible than Where Eagles Dare. Remember that I pointed out that the choice occurs when the two come into conflict. It's quite possible to craft a setting and situation where the overlap between all three concerns is fairly substantial. A Gamist or Simulationist would be more happy in a Private Ryan Dramatist game than an Eagles Dare Dramatist game. But there's also usually more fundamental differences. In a Dramatist games, the careless characters who get killed are generally NPCs and not PCs. The Star Trek red shirt (a throwaway "NPC" who dies to show the PCs how dangerous the situation did) is a good example of the technique. The real protagnists of movies rarely die random or meaningless throw-away deaths, nor do the PCs generally die that way in a Dramtist game. The Simulationist game doesn't distinguish between an NPC and a PC. In a Simulationist Private Ryan, Captain Miller might have died on the beach or been hit by a Wehrmacht sniper before ever running into Private Ryan. In fact, if you are thinking in terms of "simulating a story", then I think you're missing the point of Simulationism in the Threefold sense, though it's a common mistake caused by the term, itself. If you are "simulating a story", then that's Dramatism. Simulationism is about "simulating" a world and most settings do not inherently differentiate their inhabitants into priviledged and expendable categories for story purposes. In fact, the earlier terms for each was probably more descriptive -- "story-based" and "world-based". Do the decisions derive from what would make the best story or what would just naturally happen in the game world if it were a real place. [/QUOTE]
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Can someone explain what "1st ed feel" is?
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