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Can someone explain what "1st ed feel" is?
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<blockquote data-quote="Desdichado" data-source="post: 46685" data-attributes="member: 2205"><p>To each his own. The rest of the RPG industry (by which I mean non-D&D -- this is a tough call now with d20, though) is pretty uniformly anti-1st edition feel, and have the theory that the setting sells the game, not the mechanics. Before d20, in which the name and the customizability, not to mention the user base through that theory for a loop, I'd say that was probably true. So 1st edition feel is an anachronism and those who get all misty-eyed about it probably truly do so more from nostalgia rather than quality. </p><p></p><p>The rather ironic subtext in all of these debates is that those who praise the 1st edition modules do so because it allowed the DMs to customize and add in all the stuff <em>they</em> wanted. Take that one more step, though, and what point is there for printing a module in the first place? Just let the DM come up with his own adventure, if you're going to make him do <em>most</em> of the work anyway. Personally, I'm not a big fan of published adventures: the Witchfire Trilogy is the only one(s) I own (although I'm thinking about picking up the Freeport series.) To me, the 1st edition feel is making up your own stuff because you had to. And for that, 3rd edition is better anyway, because it's so modular in design and easily customizable, yet you have a lot more building blocks to work with.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 46685, member: 2205"] To each his own. The rest of the RPG industry (by which I mean non-D&D -- this is a tough call now with d20, though) is pretty uniformly anti-1st edition feel, and have the theory that the setting sells the game, not the mechanics. Before d20, in which the name and the customizability, not to mention the user base through that theory for a loop, I'd say that was probably true. So 1st edition feel is an anachronism and those who get all misty-eyed about it probably truly do so more from nostalgia rather than quality. The rather ironic subtext in all of these debates is that those who praise the 1st edition modules do so because it allowed the DMs to customize and add in all the stuff [i]they[/i] wanted. Take that one more step, though, and what point is there for printing a module in the first place? Just let the DM come up with his own adventure, if you're going to make him do [i]most[/i] of the work anyway. Personally, I'm not a big fan of published adventures: the Witchfire Trilogy is the only one(s) I own (although I'm thinking about picking up the Freeport series.) To me, the 1st edition feel is making up your own stuff because you had to. And for that, 3rd edition is better anyway, because it's so modular in design and easily customizable, yet you have a lot more building blocks to work with. [/QUOTE]
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Can someone explain what "1st ed feel" is?
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