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Can someone explain what "1st ed feel" is?
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<blockquote data-quote="D'karr" data-source="post: 46749" data-attributes="member: 336"><p><strong>Conflicting Views</strong></p><p></p><p></p><p></p><p>In a previous post you mentioned <em>Speaker in Dreams</em> and how you had spent so much time changing it.</p><p></p><p>You seem to contradict yourself. </p><p></p><p>1E had very vague if any setting references. Even the Classics, <em>Slavers Campaign, Against the Giants Campaign, Queen of Spiders Campaign</em>, before they were made into MegaModules had very vague setting references. They could losely be made into a grand overarching campaign if the DM wanted to but he could also play each series individually with no connection at all. That connection was left up to the DM to create.</p><p></p><p>In my opinion that was great. I wasn't using a Greyhawk Campaign and I modified names and locations to fit my campaign. Hardly any real hassle.</p><p></p><p>BTW the Slavers Campaign [A1-A4] was one of my favorites and the group that played it still reminesces about it almost 20 years after.</p><p></p><p>Now back to 3E. I happen to like 3E better than any of the previous systems. The reason why I like it better is because it allows me to concentrate on story over game mechanics. The game mechanics are so simple that I can make consistent game rulings in even the most absurd of situations without much thought. It gives me the feeling I had when I first played Basic & Expert Set D&D.</p><p></p><p>The DM provides the logic/plausibility to a published module. Granted some modules are easier to provide this for. However, it is still the DMs responsibility. Speaker in Dreams was heavily modified in my campaign. Not because it was implausible as you mentioned but because the events just didn't fit.</p></blockquote><p></p>
[QUOTE="D'karr, post: 46749, member: 336"] [b]Conflicting Views[/b] In a previous post you mentioned [i]Speaker in Dreams[/i] and how you had spent so much time changing it. You seem to contradict yourself. 1E had very vague if any setting references. Even the Classics, [i]Slavers Campaign, Against the Giants Campaign, Queen of Spiders Campaign[/i], before they were made into MegaModules had very vague setting references. They could losely be made into a grand overarching campaign if the DM wanted to but he could also play each series individually with no connection at all. That connection was left up to the DM to create. In my opinion that was great. I wasn't using a Greyhawk Campaign and I modified names and locations to fit my campaign. Hardly any real hassle. BTW the Slavers Campaign [A1-A4] was one of my favorites and the group that played it still reminesces about it almost 20 years after. Now back to 3E. I happen to like 3E better than any of the previous systems. The reason why I like it better is because it allows me to concentrate on story over game mechanics. The game mechanics are so simple that I can make consistent game rulings in even the most absurd of situations without much thought. It gives me the feeling I had when I first played Basic & Expert Set D&D. The DM provides the logic/plausibility to a published module. Granted some modules are easier to provide this for. However, it is still the DMs responsibility. Speaker in Dreams was heavily modified in my campaign. Not because it was implausible as you mentioned but because the events just didn't fit. [/QUOTE]
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Can someone explain what "1st ed feel" is?
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