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Can someone explain what "1st ed feel" is?
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<blockquote data-quote="Desdichado" data-source="post: 47130" data-attributes="member: 2205"><p></p><p></p><p></p><p>Oh, I get it alright, and I did play 1st edition. Just because I'm making a different point, don't assume that I don't understand another one in the same thread.</p><p></p><p><strong>The Industry</strong>, as Melan calls it, operates (or at least did unitl a year or so ago) on a very different paradigm than D&D. Now, to listen to the posts on this thread, D&D was made great on the older paradigm -- that players didn't want setting. However, as other games came out that offered setting, for the most part, they stole market share away from D&D something fierce. 2nd edition D&D supposedly embraced the newer philosophy of adding lots of setting to the game. According to those in this thread, this was also a Bad Thing(tm). Yet, Forgotten Realms is the most popular setting for D&D, largely because of the amount of setting information available.</p><p></p><p>So, although I'd agree to a certain extent with what the posters here have said, the market seems to disagree quite firmly -- setting is incredibly important to a roleplaying game in order for it to maintain sales. The current situation, with the profligeration of d20 settings and games has so far not settled down into a predictable market pattern.</p><p></p><p>However, the point I still make is valid, although Melan offered (I think) a very good counterpoint to it: if modules without setting or story or much of anything except some monsters in rooms are so great because it allows DMs to make up there own stuff, why not just have the DM make the whole thing up and not mess around with this farce of producing modules? Because there's a dearth of mechanics out there? Balderdash! There's more mechanics than anyone can possibly absorb out there, even without new mechanics in modules. I doubt, although I don't have any of them, that modules with a "1st edition feel" are truly like 1st edition modules in many ways, because I think the market has moved beyond them except in terms of nostalgia.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 47130, member: 2205"] [i][/i] Oh, I get it alright, and I did play 1st edition. Just because I'm making a different point, don't assume that I don't understand another one in the same thread. [b]The Industry[/b], as Melan calls it, operates (or at least did unitl a year or so ago) on a very different paradigm than D&D. Now, to listen to the posts on this thread, D&D was made great on the older paradigm -- that players didn't want setting. However, as other games came out that offered setting, for the most part, they stole market share away from D&D something fierce. 2nd edition D&D supposedly embraced the newer philosophy of adding lots of setting to the game. According to those in this thread, this was also a Bad Thing(tm). Yet, Forgotten Realms is the most popular setting for D&D, largely because of the amount of setting information available. So, although I'd agree to a certain extent with what the posters here have said, the market seems to disagree quite firmly -- setting is incredibly important to a roleplaying game in order for it to maintain sales. The current situation, with the profligeration of d20 settings and games has so far not settled down into a predictable market pattern. However, the point I still make is valid, although Melan offered (I think) a very good counterpoint to it: if modules without setting or story or much of anything except some monsters in rooms are so great because it allows DMs to make up there own stuff, why not just have the DM make the whole thing up and not mess around with this farce of producing modules? Because there's a dearth of mechanics out there? Balderdash! There's more mechanics than anyone can possibly absorb out there, even without new mechanics in modules. I doubt, although I don't have any of them, that modules with a "1st edition feel" are truly like 1st edition modules in many ways, because I think the market has moved beyond them except in terms of nostalgia. [/QUOTE]
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Can someone explain what "1st ed feel" is?
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