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Can someone explain what "1st ed feel" is?
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<blockquote data-quote="Pielorinho" data-source="post: 48349" data-attributes="member: 259"><p>I elided the parts of your post that I've already answered in this thread: I'm not talking about curvy ghoul warrens, I'm talking about the parts that contained corridors that wound wihtout reason. I disagree that my assumptions are wrong, for two reasons:</p><p>1) When I made some comment to my DM about the corridors (I was the ill-fated party-member trying to map the corridors), he got a sheepish look on his face and agreed with me that it was stupidly designed.</p><p>2) I ran the original Temple of Elemental Evil a long time ago, and I'm pretty sure that there was no construction going on at that point in the adventure.</p><p></p><p>My best guess is that Monte used a modified version of the maps from the original adventure: to do otherwise woulda POd a lot of fanboys. And the illustrious Gygax was never known for making well-thought-out, plausibly designed dungeons: he emphasized kewl tricks above plausibility.</p><p></p><p>Perhaps you shouldn't tell folks they're wrong unless you've got better evidence?</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 48349, member: 259"] I elided the parts of your post that I've already answered in this thread: I'm not talking about curvy ghoul warrens, I'm talking about the parts that contained corridors that wound wihtout reason. I disagree that my assumptions are wrong, for two reasons: 1) When I made some comment to my DM about the corridors (I was the ill-fated party-member trying to map the corridors), he got a sheepish look on his face and agreed with me that it was stupidly designed. 2) I ran the original Temple of Elemental Evil a long time ago, and I'm pretty sure that there was no construction going on at that point in the adventure. My best guess is that Monte used a modified version of the maps from the original adventure: to do otherwise woulda POd a lot of fanboys. And the illustrious Gygax was never known for making well-thought-out, plausibly designed dungeons: he emphasized kewl tricks above plausibility. Perhaps you shouldn't tell folks they're wrong unless you've got better evidence? Daniel [/QUOTE]
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Can someone explain what "1st ed feel" is?
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