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Can someone explain what "1st ed feel" is?
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<blockquote data-quote="Psion" data-source="post: 48758" data-attributes="member: 172"><p>While I agree that there is some good stuff in 2e, you are just digging your own grave here. You have named several modules on my "crap" list... Faction War, Die Vecna Die, the Apocolpyse Stone, the railroad-fest DL modules, and book two of the Night Below, just to name a few.</p><p></p><p>Now Undermountain, Squaring the Cirlce (from Hellbound) and Dead Gods, on the other hand, are good stuff. Better than anything published for 1e, AFAIAC. (I am still slowly working on an undermountain conversion.)</p><p></p><p></p><p></p><p>Yep. Will really have to play that some day.</p><p></p><p></p><p></p><p>Actually, skills and powers was one of my fave 2e books. That said, it had major balance problems and required a great degree of personal intervention. I still think 3e can use a class customization system somewhat like a stripped down S&P, but most of the things S&P did, the 3e feats and skill system does much better, cleaner, and with less confusion.</p><p></p><p></p><p></p><p>I liked many of them on the basis of the ideas they provided. Theives and Wizards were my favorites. However, the books had no consistency of vision or quality control; they were all done by freelancers with little guiding influence. As a result, they varied wildly in approach and quality. Rules-wise, this made them nigh-unusable. Especially three of the ones you have named: Paladin's, Druid's, and Bard's. (That said, I think that song & silence could have taken a few more notes from the bard book...)</p><p></p><p></p><p></p><p>More material from Combat & Tactics got used in 3e than nearly any other 2e book. No complaints there!</p><p></p><p></p><p></p><p>Dragonlance - glad its gone. It never really served as well as a game setting as it did a literary property.</p><p>Spelljammer - had no vision of its own, no underlying conflict to the setting, and forced some lame changes in the cosmology. Glad its gone (that said, it will be making a cameo soon.)</p><p></p><p>Planescape & Dark Sun will be missed by many. (But in a way, Dark Sun dug its own grave by means of its all-encompassing resolve-everything-at-once metaplot, BID.)</p><p></p><p>Ravenloft - I loved the old Van Richten books. But I really must Vehemently disagree with you that the 3e RL is a shadow of its former self. Have you read the 3e RL book? I think it is a far stronger offering than any previous incarnations of the setting.</p></blockquote><p></p>
[QUOTE="Psion, post: 48758, member: 172"] While I agree that there is some good stuff in 2e, you are just digging your own grave here. You have named several modules on my "crap" list... Faction War, Die Vecna Die, the Apocolpyse Stone, the railroad-fest DL modules, and book two of the Night Below, just to name a few. Now Undermountain, Squaring the Cirlce (from Hellbound) and Dead Gods, on the other hand, are good stuff. Better than anything published for 1e, AFAIAC. (I am still slowly working on an undermountain conversion.) Yep. Will really have to play that some day. Actually, skills and powers was one of my fave 2e books. That said, it had major balance problems and required a great degree of personal intervention. I still think 3e can use a class customization system somewhat like a stripped down S&P, but most of the things S&P did, the 3e feats and skill system does much better, cleaner, and with less confusion. I liked many of them on the basis of the ideas they provided. Theives and Wizards were my favorites. However, the books had no consistency of vision or quality control; they were all done by freelancers with little guiding influence. As a result, they varied wildly in approach and quality. Rules-wise, this made them nigh-unusable. Especially three of the ones you have named: Paladin's, Druid's, and Bard's. (That said, I think that song & silence could have taken a few more notes from the bard book...) More material from Combat & Tactics got used in 3e than nearly any other 2e book. No complaints there! Dragonlance - glad its gone. It never really served as well as a game setting as it did a literary property. Spelljammer - had no vision of its own, no underlying conflict to the setting, and forced some lame changes in the cosmology. Glad its gone (that said, it will be making a cameo soon.) Planescape & Dark Sun will be missed by many. (But in a way, Dark Sun dug its own grave by means of its all-encompassing resolve-everything-at-once metaplot, BID.) Ravenloft - I loved the old Van Richten books. But I really must Vehemently disagree with you that the 3e RL is a shadow of its former self. Have you read the 3e RL book? I think it is a far stronger offering than any previous incarnations of the setting. [/QUOTE]
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Can someone explain what "1st ed feel" is?
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