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Can someone explain what "1st ed feel" is?
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<blockquote data-quote="Psion" data-source="post: 49241" data-attributes="member: 172"><p>Well, book 1 has some interesting investigation and encounters, and book three (and the end of book 2) had some interesting tactical and diplomatic scenarios, most of book two seemed like drudgeing through combat encounter after combat encoutner to me. It needs something more.</p><p></p><p>And BTW, my disdain for Faction War and Die Vecna Die go beyond the fact that they are campaign ending scenarios (but pretty much spot on for Apocolype Stone...). Faction War is a spectator sport with some irrational story flow (half the time I was thinking "just why would these people do this now...?) And I understand there was a lot of editorial gaffes and exclusions that would have made FW tolerable.</p><p></p><p>And Die Vecna Die blithely cast aside longstanding conventions of the setting just to accomodate its feeble plot. What made them more disappointing is that they are by authors I respect in other venues. Heck, two of the best written adventures for 3e/D20 are by the same authors IMO. (Not to mention I have already said that Dead Gods is pretty much the best epic adventure romp ever.)</p><p></p><p></p><p></p><p>Oh, I love FF, especially III (US). FF has probably been the greatest influence on my gaming in recent years. I'm almost shocked that you sully it by comparing it to DL. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The real problem with the DL series wasn't the adventure/story that they represented, but the way that they were written. They pretty much paced you through the story and provided few alternatives or room for deviation. They were a monument in railraod design. Sure, a DM could correct for that, but that hardly makes the modules worthy of accolades. I could keep my dad's old truck with a screwed up alignment on the road... that doesn't make it a good truck. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Psion, post: 49241, member: 172"] Well, book 1 has some interesting investigation and encounters, and book three (and the end of book 2) had some interesting tactical and diplomatic scenarios, most of book two seemed like drudgeing through combat encounter after combat encoutner to me. It needs something more. And BTW, my disdain for Faction War and Die Vecna Die go beyond the fact that they are campaign ending scenarios (but pretty much spot on for Apocolype Stone...). Faction War is a spectator sport with some irrational story flow (half the time I was thinking "just why would these people do this now...?) And I understand there was a lot of editorial gaffes and exclusions that would have made FW tolerable. And Die Vecna Die blithely cast aside longstanding conventions of the setting just to accomodate its feeble plot. What made them more disappointing is that they are by authors I respect in other venues. Heck, two of the best written adventures for 3e/D20 are by the same authors IMO. (Not to mention I have already said that Dead Gods is pretty much the best epic adventure romp ever.) Oh, I love FF, especially III (US). FF has probably been the greatest influence on my gaming in recent years. I'm almost shocked that you sully it by comparing it to DL. :) The real problem with the DL series wasn't the adventure/story that they represented, but the way that they were written. They pretty much paced you through the story and provided few alternatives or room for deviation. They were a monument in railraod design. Sure, a DM could correct for that, but that hardly makes the modules worthy of accolades. I could keep my dad's old truck with a screwed up alignment on the road... that doesn't make it a good truck. :) [/QUOTE]
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Can someone explain what "1st ed feel" is?
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