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Can someone explain what "1st ed feel" is?
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<blockquote data-quote="Pielorinho" data-source="post: 51768" data-attributes="member: 259"><p>You are very confident in your opinions, young grasshopper. I respectfully disagree.</p><p></p><p>The complex that I described, with the illogically winding-but-90-degree-angled corridors, also contains a section with curving corridors. If the concern was that it was harder to draw curving corridors, it wouldn't have contained that other section.</p><p></p><p>And if you're gonna nitpick me, I'll nitpick you right back: it's actually harder to draw straight corridors than to draw curvy corridors, if you don't have a ruler. But it's easier to DESCRIBE to someone how to draw straight corridors.</p><p></p><p>If you put Occam's razor to work, I believe, you'll get one conclusion: the map's original designer thought that describing how to map straight corridors was easy, but that mapping corridors that went in random directions was more fun.</p><p></p><p>I'm guessing, though, that people would rather eat broken glass than admit that old-school dungeons weren't always plausible. So maybe I should let it drop, eh?</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 51768, member: 259"] You are very confident in your opinions, young grasshopper. I respectfully disagree. The complex that I described, with the illogically winding-but-90-degree-angled corridors, also contains a section with curving corridors. If the concern was that it was harder to draw curving corridors, it wouldn't have contained that other section. And if you're gonna nitpick me, I'll nitpick you right back: it's actually harder to draw straight corridors than to draw curvy corridors, if you don't have a ruler. But it's easier to DESCRIBE to someone how to draw straight corridors. If you put Occam's razor to work, I believe, you'll get one conclusion: the map's original designer thought that describing how to map straight corridors was easy, but that mapping corridors that went in random directions was more fun. I'm guessing, though, that people would rather eat broken glass than admit that old-school dungeons weren't always plausible. So maybe I should let it drop, eh? Daniel [/QUOTE]
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Can someone explain what "1st ed feel" is?
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