Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Can someone explain what "1st ed feel" is?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Simon Magalis" data-source="post: 53070" data-attributes="member: 2808"><p><strong>Can't we all just get along?</strong></p><p></p><p>I am going to have to join the frey and give in to the temptation (along with everyone else here) to write the definitive post that will settle this. My question is why can't you just take the good points of whatever system you happen to be playing and make the most of it? If you didn't like the settings offered in 2nd Ed. then you certainly could have ignored them; there were still plenty of stand-alone modules to plug into your custom world. If you didn't like the lack of settings in 1st Ed. you certainly could have come up with your own. Don't get me wrong, I see everyone's point and the point is... you are all right in a way. However, we all bring our own baggage to the gaming table and there is nothing you can do to change that. I like all three editions of the game for very different reasons, though 3rd Ed. is my favorite simply because of the system itself, not the perfume that goes along with it. When you get right down to it, at least in our group, the DM is 99% of the game, not the gaming company or the module. I have many types of gamers in my group and I try very hard to give them all something they can enjoy. To me, the one common factor in good gamers is that they don't want to be spoon-fed. I have never met a gamer that enjoys being forced down a particular path or "given" something they didn't earn. All other debates aside, I feel that if the DM creates a sense of the characters' actions being vital to WHATEVER is going on in the session, that players of all types will be content, if not overjoyed. The trick is to have SOMETHING in each session that intrigues each player, if possible. Anyhow, this is getting too long (especially for my first post). Imagine how long this thread will be in 30 years after another two editions or so!</p></blockquote><p></p>
[QUOTE="Simon Magalis, post: 53070, member: 2808"] [b]Can't we all just get along?[/b] I am going to have to join the frey and give in to the temptation (along with everyone else here) to write the definitive post that will settle this. My question is why can't you just take the good points of whatever system you happen to be playing and make the most of it? If you didn't like the settings offered in 2nd Ed. then you certainly could have ignored them; there were still plenty of stand-alone modules to plug into your custom world. If you didn't like the lack of settings in 1st Ed. you certainly could have come up with your own. Don't get me wrong, I see everyone's point and the point is... you are all right in a way. However, we all bring our own baggage to the gaming table and there is nothing you can do to change that. I like all three editions of the game for very different reasons, though 3rd Ed. is my favorite simply because of the system itself, not the perfume that goes along with it. When you get right down to it, at least in our group, the DM is 99% of the game, not the gaming company or the module. I have many types of gamers in my group and I try very hard to give them all something they can enjoy. To me, the one common factor in good gamers is that they don't want to be spoon-fed. I have never met a gamer that enjoys being forced down a particular path or "given" something they didn't earn. All other debates aside, I feel that if the DM creates a sense of the characters' actions being vital to WHATEVER is going on in the session, that players of all types will be content, if not overjoyed. The trick is to have SOMETHING in each session that intrigues each player, if possible. Anyhow, this is getting too long (especially for my first post). Imagine how long this thread will be in 30 years after another two editions or so! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Can someone explain what "1st ed feel" is?
Top