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Can someone explain what "1st ed feel" is?
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<blockquote data-quote="Pielorinho" data-source="post: 53541" data-attributes="member: 259"><p>Had I ever complained about the corridors that curved, you might have a point. Indeed, if I hadn't explained three times already in this thread that curving corridors weren't the problem, you could at least claim that I was being vague about what I object to. At least the person that accused me of hating breeze-filled corridors could blame the vagaries of written English.</p><p></p><p>Interestingly, of all the people that have jumped on me for disliking illogically-designed dungeons, none have made the claim that 1E held plausibility to a high standard. Instead, they've claimed that 1E's plausibility was the DM's responsibility, not the writer's responsibility -- or they've conflated motivational plausibility with scientific plausibility and then accused me of being foolish for not realizing that the game lacked scientific plausibility. And then they've claimed that my one example of implausibility was really plausible, with a variety of explanations that would put a scandal-plagued politician to shame.</p><p></p><p>What nobody has mentioned yet is that obviously the mad cultists dug their tunnels with a strange gelatinous cube that was unable to rotate and was oriented along the cardinal directions and whose side faces could dissolve stone but whose bottom face couldn't, and who tended to wander off course as the mad cultists poked and prodded it in their efforts to get their passages dug.</p><p></p><p>That falls somewhere, in terms of likelihood, between "mad cultists were SO crazy that they dug their 10' wide, cardinal-directions, 90-degree angle passages in really long switchback patterns because they were crazy" and "a map designer decided it was most fun to map corridors that fit on graph paper but that didn't go straight from one room to the next."</p><p></p><p>Daniel</p><p>annoyed</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 53541, member: 259"] Had I ever complained about the corridors that curved, you might have a point. Indeed, if I hadn't explained three times already in this thread that curving corridors weren't the problem, you could at least claim that I was being vague about what I object to. At least the person that accused me of hating breeze-filled corridors could blame the vagaries of written English. Interestingly, of all the people that have jumped on me for disliking illogically-designed dungeons, none have made the claim that 1E held plausibility to a high standard. Instead, they've claimed that 1E's plausibility was the DM's responsibility, not the writer's responsibility -- or they've conflated motivational plausibility with scientific plausibility and then accused me of being foolish for not realizing that the game lacked scientific plausibility. And then they've claimed that my one example of implausibility was really plausible, with a variety of explanations that would put a scandal-plagued politician to shame. What nobody has mentioned yet is that obviously the mad cultists dug their tunnels with a strange gelatinous cube that was unable to rotate and was oriented along the cardinal directions and whose side faces could dissolve stone but whose bottom face couldn't, and who tended to wander off course as the mad cultists poked and prodded it in their efforts to get their passages dug. That falls somewhere, in terms of likelihood, between "mad cultists were SO crazy that they dug their 10' wide, cardinal-directions, 90-degree angle passages in really long switchback patterns because they were crazy" and "a map designer decided it was most fun to map corridors that fit on graph paper but that didn't go straight from one room to the next." Daniel annoyed [/QUOTE]
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Can someone explain what "1st ed feel" is?
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