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Can someone summarize the changes in STYLE OF GAMEPLAY between 3.0 and 3.5?
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<blockquote data-quote="Remathilis" data-source="post: 4550373" data-attributes="member: 7635"><p>One change I can recall was on weapons, fighters, and DR.</p><p></p><p>In 3.0, which still used the +X of better weapon to hit" style of DR, you'd see fighters gun for one big weapon (helloo greatsword) and try to enchant the blue Stevens out of it (+5). This was doubly trued because the damage soak for DR was typically 20 or 30 points for high-end foes.</p><p></p><p>RESULT: Fighters sought out +5 weapons.</p><p></p><p>In 3.5, DR changed to a variety of triggers. Suddenly, the type of weapon, the material it was made out of, and whether or not it was magical or aligned all mattered. Thus, it was nigh-impossible to have a single "one sword kills all" weapon, you needed a bludegoning weapon, a good weapon, a silver weapon, an adamantine weapon, etc. </p><p></p><p>Fighters began to carry at least 2-3 weapons (golf-bags, they were nicknamed) to beat the various types of DR. Because of this, individual weapons didn't need to enchant up very far (a +1 and +5 still beat DR magic) so secondary abilities (fire, holy, speed) became better spent money than a +1 to hit/damage. </p><p></p><p>RESULT: Fighters sought mutliple lesser enchanted +1 [descriptor] weapons and carried them to beat various DRs. </p><p></p><p>SIDE-EFFECT: Due to DR soak values being lower (maxing at 15 typically), you could muscle through high DR foes without proper DR-beating weapons. Power-attack was the most popular way (esp with the 1:2 conversion for 2-h weapons). Consequentially, Power Attack became a staple necessity to Fighters who lacked that odd combination weapon (good + bludgeoning? Ah heck, POWER ATTACK).</p><p></p><p>SIDE-EFFECT 2: This had an extra side effect of hosing monks, rogues, and anyone else who didn't fight for a living but wasn't a caster either. They had to spend more of their gold on weapons (+1 holy silver kama!) because they lacked the ability to do enough damage to beat DR without them (exception going to sneak attack, if possible).</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4550373, member: 7635"] One change I can recall was on weapons, fighters, and DR. In 3.0, which still used the +X of better weapon to hit" style of DR, you'd see fighters gun for one big weapon (helloo greatsword) and try to enchant the blue Stevens out of it (+5). This was doubly trued because the damage soak for DR was typically 20 or 30 points for high-end foes. RESULT: Fighters sought out +5 weapons. In 3.5, DR changed to a variety of triggers. Suddenly, the type of weapon, the material it was made out of, and whether or not it was magical or aligned all mattered. Thus, it was nigh-impossible to have a single "one sword kills all" weapon, you needed a bludegoning weapon, a good weapon, a silver weapon, an adamantine weapon, etc. Fighters began to carry at least 2-3 weapons (golf-bags, they were nicknamed) to beat the various types of DR. Because of this, individual weapons didn't need to enchant up very far (a +1 and +5 still beat DR magic) so secondary abilities (fire, holy, speed) became better spent money than a +1 to hit/damage. RESULT: Fighters sought mutliple lesser enchanted +1 [descriptor] weapons and carried them to beat various DRs. SIDE-EFFECT: Due to DR soak values being lower (maxing at 15 typically), you could muscle through high DR foes without proper DR-beating weapons. Power-attack was the most popular way (esp with the 1:2 conversion for 2-h weapons). Consequentially, Power Attack became a staple necessity to Fighters who lacked that odd combination weapon (good + bludgeoning? Ah heck, POWER ATTACK). SIDE-EFFECT 2: This had an extra side effect of hosing monks, rogues, and anyone else who didn't fight for a living but wasn't a caster either. They had to spend more of their gold on weapons (+1 holy silver kama!) because they lacked the ability to do enough damage to beat DR without them (exception going to sneak attack, if possible). [/QUOTE]
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Community
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Can someone summarize the changes in STYLE OF GAMEPLAY between 3.0 and 3.5?
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