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Can someone summarize the changes in STYLE OF GAMEPLAY between 3.0 and 3.5?
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<blockquote data-quote="steenan" data-source="post: 4551364" data-attributes="member: 23240"><p>I played mostly 3.0 and only a little 3.5, so I may have missed some of the playstyle changes. The ones I definitely noticed:</p><p>- Many flexible spells (including, but not limited to, ones listed above) nerfed or split into single-use spells; other spells reworded to limit creative uses. It improved the balance in some cases, but definitely limited sorcerers that wanted some flexibility.</p><p>- Spells and feats that allowed ignoring various resistances and immunities, letting casters kill nearly every creature on their own.</p><p>- Many monsters were simplified and lost their exceptional strengths and weaknesses (example: rakshasa). Result: less suprises, less need to vary tactics, more predictable combat.</p><p>- As 3.5 lived longer than 3.0, more power creep happened. Classes that were seen as too strong when they were published became weak compared to later ones. Also, more choices bred more minmaxing - when books or builds were not strongly limited, characters used even 4-5 prestige classes each.</p></blockquote><p></p>
[QUOTE="steenan, post: 4551364, member: 23240"] I played mostly 3.0 and only a little 3.5, so I may have missed some of the playstyle changes. The ones I definitely noticed: - Many flexible spells (including, but not limited to, ones listed above) nerfed or split into single-use spells; other spells reworded to limit creative uses. It improved the balance in some cases, but definitely limited sorcerers that wanted some flexibility. - Spells and feats that allowed ignoring various resistances and immunities, letting casters kill nearly every creature on their own. - Many monsters were simplified and lost their exceptional strengths and weaknesses (example: rakshasa). Result: less suprises, less need to vary tactics, more predictable combat. - As 3.5 lived longer than 3.0, more power creep happened. Classes that were seen as too strong when they were published became weak compared to later ones. Also, more choices bred more minmaxing - when books or builds were not strongly limited, characters used even 4-5 prestige classes each. [/QUOTE]
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Community
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Can someone summarize the changes in STYLE OF GAMEPLAY between 3.0 and 3.5?
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