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Can someoone explain the "Daily Hate" for me?
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<blockquote data-quote="DEFCON 1" data-source="post: 5986772" data-attributes="member: 7006"><p>I would imagine that another radical change (like what you have done) will certainly sell initial sets of books (like 4E did)... but that it probably would not have the sustaining power of sales over time. Enough people would look at it as a completely "new game" that (while some people would think is exactly the kind of game they want) many players of 4E, PF, 3E and earlier would not hold to be the D&D experience they want, and would be more likely to stick with their edition of choice. Regardless of how good the rules might be.</p><p></p><p>Going backwards and sideways in design to create a <em>Generic Universal Dungeons And Dragons</em> game (GUDAD) that reflects back on the versions that came before it has (I believe) a better chance of getting more people to buy in long term, than the creation of a whole new version. We've seen the "whole new version" in the design and sale of 4E... and it did not sustain sales long term enough to warrant sticking with it. A new game would likely suffer the same fate... probably even faster than 4E (as it would fall into the "fool me once, shame on me-- fool me twice, shame on you" paradigm).</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5986772, member: 7006"] I would imagine that another radical change (like what you have done) will certainly sell initial sets of books (like 4E did)... but that it probably would not have the sustaining power of sales over time. Enough people would look at it as a completely "new game" that (while some people would think is exactly the kind of game they want) many players of 4E, PF, 3E and earlier would not hold to be the D&D experience they want, and would be more likely to stick with their edition of choice. Regardless of how good the rules might be. Going backwards and sideways in design to create a [I]Generic Universal Dungeons And Dragons[/I] game (GUDAD) that reflects back on the versions that came before it has (I believe) a better chance of getting more people to buy in long term, than the creation of a whole new version. We've seen the "whole new version" in the design and sale of 4E... and it did not sustain sales long term enough to warrant sticking with it. A new game would likely suffer the same fate... probably even faster than 4E (as it would fall into the "fool me once, shame on me-- fool me twice, shame on you" paradigm). [/QUOTE]
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Can someoone explain the "Daily Hate" for me?
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