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Can someoone explain the "Daily Hate" for me?
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<blockquote data-quote="steeldragons" data-source="post: 5986899" data-attributes="member: 92511"><p>Ok. Thanks for the multitude of responses (feel free to keep 'em comin'!).</p><p></p><p>So it sounds like a lot of the sticky point, for many, is not about having a limited "rechargeable" resource...but the time allotment of that recharge and/or the recharge mechanic itself.</p><p></p><p>Isn't saying "I can do this really cool X, but only 3 times a day" not exactly the same thing as saying (with different words) "I have these 3 tokens that let me do this really cool thing, whenever I want to use them."...? In the former you just don't have any actual tokens...or special dice or action points or whatever. They're all the same thing.</p><p></p><p>Then there's the consideration of what that recharge/time cycle/definition does to the "implications" of adventure building and/or encourages a 5MAD...or adventure by encounter instead of full quest...which I don't really necessarily agree with as that is a people problem not a system problem. </p><p></p><p>The players want to blow their big guns in the first hour/first fight of the day and then decide to rest for 8 hours so they get their guns back...and the DM essentially doesn't do anything to dissuade that or continue the story while the PCs just kinda hang around (or worse, "sure, go ahead and camp, you've been awake for 2 hours, go back to sleep" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" />?!)...that's a people problem.</p><p></p><p>Other quarters are essentially calling for "I wanna/should be able to do whatever I want whenever/however much I want"...and I don't have a whole lot of sympathy for that. Again, not a system issue.</p><p></p><p>I dunno. I understand some of what people are saying...but if the game says "Here's the baseline: This is how these [extra special tidbits of your class] work" then what's the issue? Don't wanna game set on "Daily"? Do you simply not gage/track/guesstimate "in game" time? Then make it "per Encounter" or "per Round" or "per Cheese Doodle Break [or Extended Rest]"...to suit your games' (or really, your players') needs. Strip out all of the special extras and play the classes without them...or make them all at will, if that's what you want?! </p><p></p><p>Seems like a catch 22...if you put the Daily "power" (and I'm using power, small "p", just to mean "Special Limited Number Class Abilities" not "4e Powers") in, which is already is/has to be for traditional <span style="font-size: 9px">(if I never hear the term "Vancian" again, it'll be too soon)</span> slotted "Fire and Forget" spell use...then people want the non-magic classes to have stuff too. Totally understandable. </p><p></p><p>But then if you have certain classes WITH extra powers and certain without...or certain classes with MORE daily uses than others...people cry "IMBALANCE!?! KILL IT! KILL IT WITH FIRE!!!"...if, instead, you opt to 1) ADD daily powers for everyone, then it's, "SAMENESS! DROWN IT IN THE RIVER!!!"...or 2) REMOVE daily powers from everyone, then it's "BORING! or TOO SIMPLE/Not KEWL ENOUGH! KILL IT! COVER IT WITH HONEY AND BURY IT IN AN ANT HILL!"</p><p></p><p>I still don't really get it...I think this is a lot more semantics than any objective "wrongness" with any part of the mechanical item.</p><p></p><p>For sure though, I really don't see a way "out" for 5e that's not going to piss off somebody.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5986899, member: 92511"] Ok. Thanks for the multitude of responses (feel free to keep 'em comin'!). So it sounds like a lot of the sticky point, for many, is not about having a limited "rechargeable" resource...but the time allotment of that recharge and/or the recharge mechanic itself. Isn't saying "I can do this really cool X, but only 3 times a day" not exactly the same thing as saying (with different words) "I have these 3 tokens that let me do this really cool thing, whenever I want to use them."...? In the former you just don't have any actual tokens...or special dice or action points or whatever. They're all the same thing. Then there's the consideration of what that recharge/time cycle/definition does to the "implications" of adventure building and/or encourages a 5MAD...or adventure by encounter instead of full quest...which I don't really necessarily agree with as that is a people problem not a system problem. The players want to blow their big guns in the first hour/first fight of the day and then decide to rest for 8 hours so they get their guns back...and the DM essentially doesn't do anything to dissuade that or continue the story while the PCs just kinda hang around (or worse, "sure, go ahead and camp, you've been awake for 2 hours, go back to sleep" :confused:?!)...that's a people problem. Other quarters are essentially calling for "I wanna/should be able to do whatever I want whenever/however much I want"...and I don't have a whole lot of sympathy for that. Again, not a system issue. I dunno. I understand some of what people are saying...but if the game says "Here's the baseline: This is how these [extra special tidbits of your class] work" then what's the issue? Don't wanna game set on "Daily"? Do you simply not gage/track/guesstimate "in game" time? Then make it "per Encounter" or "per Round" or "per Cheese Doodle Break [or Extended Rest]"...to suit your games' (or really, your players') needs. Strip out all of the special extras and play the classes without them...or make them all at will, if that's what you want?! Seems like a catch 22...if you put the Daily "power" (and I'm using power, small "p", just to mean "Special Limited Number Class Abilities" not "4e Powers") in, which is already is/has to be for traditional [SIZE=1](if I never hear the term "Vancian" again, it'll be too soon)[/SIZE] slotted "Fire and Forget" spell use...then people want the non-magic classes to have stuff too. Totally understandable. But then if you have certain classes WITH extra powers and certain without...or certain classes with MORE daily uses than others...people cry "IMBALANCE!?! KILL IT! KILL IT WITH FIRE!!!"...if, instead, you opt to 1) ADD daily powers for everyone, then it's, "SAMENESS! DROWN IT IN THE RIVER!!!"...or 2) REMOVE daily powers from everyone, then it's "BORING! or TOO SIMPLE/Not KEWL ENOUGH! KILL IT! COVER IT WITH HONEY AND BURY IT IN AN ANT HILL!" I still don't really get it...I think this is a lot more semantics than any objective "wrongness" with any part of the mechanical item. For sure though, I really don't see a way "out" for 5e that's not going to piss off somebody. [/QUOTE]
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Can someoone explain the "Daily Hate" for me?
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