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Can someoone explain the "Daily Hate" for me?
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<blockquote data-quote="TwoSix" data-source="post: 5986925" data-attributes="member: 205"><p>1) Everything you do in D&D (that isn't playing around and making Monty Python jokes) comes down to playing out a scene or framing the parameters of the next one. Having a castle frames the scene in your favor when the orc warlord you've angered comes to destroy your home city. Having a <em>teleport</em> scroll also frames the scene in your favor when you need to invade the warlord's lair. Same effect. </p><p></p><p>Plus, my assumption would never be that higher-level casters would be totally dependent on consumables. I assume they have at-wills and conditional powers as well, just as everyone else does. </p><p></p><p>I also assume that consumables are used just as much by the non-casters as the casters. If you want a haste effect, pony up or find a haste potion.</p><p></p><p></p><p></p><p>Again, I don't see it as the casters sacrificing (since I don't see it as casters only have consumables and warriors get at-wills.) Most magic items aren't craftable. There are no magic marts, just a variety of hedge witches and alchemists and tinkers who can sell you something that you might need. One thing I've deplored in both 3e and 4e is the necessary items (or Big Six) to allow you be competitive. Items with permanent bonuses or abilities should be rare. Most treausre should be going back into investments into stuff that will give you an edge on your next battle, and that battle only.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 5986925, member: 205"] 1) Everything you do in D&D (that isn't playing around and making Monty Python jokes) comes down to playing out a scene or framing the parameters of the next one. Having a castle frames the scene in your favor when the orc warlord you've angered comes to destroy your home city. Having a [I]teleport[/I] scroll also frames the scene in your favor when you need to invade the warlord's lair. Same effect. Plus, my assumption would never be that higher-level casters would be totally dependent on consumables. I assume they have at-wills and conditional powers as well, just as everyone else does. I also assume that consumables are used just as much by the non-casters as the casters. If you want a haste effect, pony up or find a haste potion. Again, I don't see it as the casters sacrificing (since I don't see it as casters only have consumables and warriors get at-wills.) Most magic items aren't craftable. There are no magic marts, just a variety of hedge witches and alchemists and tinkers who can sell you something that you might need. One thing I've deplored in both 3e and 4e is the necessary items (or Big Six) to allow you be competitive. Items with permanent bonuses or abilities should be rare. Most treausre should be going back into investments into stuff that will give you an edge on your next battle, and that battle only. [/QUOTE]
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Can someoone explain the "Daily Hate" for me?
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