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Can someoone explain the "Daily Hate" for me?
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<blockquote data-quote="Falling Icicle" data-source="post: 5988425" data-attributes="member: 17077"><p>I think the 3.5 Warlock class did a great job of demonstrating that spells can be at-will and still be very well balanced. Some spells can be overpowered if they can be used over and over again, but there are other, better ways of balacing them to prevent abuse. </p><p></p><p>Let's take save-or-suck type spells for example. It would be pretty unfair if you could just keep using Charm spells on someone until they fail their saving throw, for example. This can be balanced by either making it so that if the target makes its save you can't attempt to charm it again for a certain period of time (say 24 hours, for the sake of example). A similar solution is to grant the target a cumulative, stacking bonus to its saves each time, so that it quickly becomes pointless to keep trying.</p><p></p><p>Other spells could also get out of hand if you could just cast them over and over. Let's use wall of fire for example. This one is also easy to balance. Just only let the caster have one instance of the spell in existence at a time. If the caster casts wall of fire again while the previous one is still in effect, the previous casting ends.</p><p></p><p>Other types of spells have been balanced with things like requiring concentration, expensive components, xp costs, long casting times, exhausting the caster, etc. Those are all still valid ways of preventing abuse of powerful magic that still matter even if there are no daily limits on spells. Daily limits, spell points and similar gimicks really aren't necessary at all.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 5988425, member: 17077"] I think the 3.5 Warlock class did a great job of demonstrating that spells can be at-will and still be very well balanced. Some spells can be overpowered if they can be used over and over again, but there are other, better ways of balacing them to prevent abuse. Let's take save-or-suck type spells for example. It would be pretty unfair if you could just keep using Charm spells on someone until they fail their saving throw, for example. This can be balanced by either making it so that if the target makes its save you can't attempt to charm it again for a certain period of time (say 24 hours, for the sake of example). A similar solution is to grant the target a cumulative, stacking bonus to its saves each time, so that it quickly becomes pointless to keep trying. Other spells could also get out of hand if you could just cast them over and over. Let's use wall of fire for example. This one is also easy to balance. Just only let the caster have one instance of the spell in existence at a time. If the caster casts wall of fire again while the previous one is still in effect, the previous casting ends. Other types of spells have been balanced with things like requiring concentration, expensive components, xp costs, long casting times, exhausting the caster, etc. Those are all still valid ways of preventing abuse of powerful magic that still matter even if there are no daily limits on spells. Daily limits, spell points and similar gimicks really aren't necessary at all. [/QUOTE]
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Can someoone explain the "Daily Hate" for me?
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