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General Tabletop Discussion
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Can someoone explain the "Daily Hate" for me?
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<blockquote data-quote="Lord Mhoram" data-source="post: 5989339" data-attributes="member: 4789"><p>Dailies as a concept do not bother me, as long as they don't negatively impact character (not player) decisions or connection to the world - if there is an in game reason, that is not dependent on the player having "dramatic editing" power to use it, the I don't mind them.</p><p></p><p></p><p>Example -</p><p>A wizard has 2 Daily spells - the character knows that he has 2 spells. That works.</p><p>A martial type has 2 dailies. The normal in game expectation is that he gets just the right opening for each one once a day. The character does not know that he only gets each once a day. How can the character plan for their use the way a wizard could. The other issue is player editing. I as a player decide that I want to use the daily, so I am decided that the enemy has left that opening at that moment to use the daily - it is a character resource though - so I, the player, am deciding to use a character resource that the character does not know is going to be used.</p><p></p><p>As a player, I'm one of those that want the only impact I have on the game world is through the actions of the character (not the player, although the player does the acting) - the character cannot choose that the opening is there (and if he could, why couldn't he do it more often?) that is the player deciding on that. </p><p></p><p>I'm using a martial and arcane distinction here - but any Daily from any stripe/power source that is not a formal "you can use this once and your resource is expended" within game fiction, and that this information is knowledge the character knows and plans for and uses, then I dislike it.</p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 5989339, member: 4789"] Dailies as a concept do not bother me, as long as they don't negatively impact character (not player) decisions or connection to the world - if there is an in game reason, that is not dependent on the player having "dramatic editing" power to use it, the I don't mind them. Example - A wizard has 2 Daily spells - the character knows that he has 2 spells. That works. A martial type has 2 dailies. The normal in game expectation is that he gets just the right opening for each one once a day. The character does not know that he only gets each once a day. How can the character plan for their use the way a wizard could. The other issue is player editing. I as a player decide that I want to use the daily, so I am decided that the enemy has left that opening at that moment to use the daily - it is a character resource though - so I, the player, am deciding to use a character resource that the character does not know is going to be used. As a player, I'm one of those that want the only impact I have on the game world is through the actions of the character (not the player, although the player does the acting) - the character cannot choose that the opening is there (and if he could, why couldn't he do it more often?) that is the player deciding on that. I'm using a martial and arcane distinction here - but any Daily from any stripe/power source that is not a formal "you can use this once and your resource is expended" within game fiction, and that this information is knowledge the character knows and plans for and uses, then I dislike it. [/QUOTE]
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Can someoone explain the "Daily Hate" for me?
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