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Can someoone explain the "Daily Hate" for me?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5989410" data-attributes="member: 710"><p>Actually, it works just fine - as long as you still have the Daily, your characters ees that opening. Once the player decided to actually use it, he no longer sees it.</p><p></p><p>But wait, there is more - just because you used the Daily power doesn't mean you don't get a similar effect again. For example, a daily that inflicts 40 damage to one enemy may look exactly the same as a critical hit that deals 40 damage to one enemy. THey could also look very different -the rules are too abstract to really tell, but it can be important for the character - he isn't aware that he's using a Daily or a regular attack, just as he isn't aware whether he rolled a 20 and gets critical hit damage or rolled high on a normal damage role. These are all game constructs that don't generally have a strict 1:1 relation to the game world. Even if you describe critical as hits to vital organs or some such - I bet you'd also describe a killing blow as hitting something vital, because people don't die from a tiny bruise or scratch (well, at lest not after they succumbed to Tetanus or similar wound-related infections long after the wound was incurred).</p><p></p><p> And then there's also a good chance that players pick "thematic" powers for their character - so you may have a Daily that deals 3[W]+STR damage and knocks a foe prone, and an encounter power that deals 1[W]+STR damage and knocks a foe prone - likely that the PC wouldn't really be able to tell the difference between these, considering the variance of damage rolls and the effects otherwise being similar. So even if he were to track precisely how often he, say, knocks someone prone, he'd probably never notice that he can only do it never more than twice per combat - in some combats he use the ability and miss, in some combats he doesn't even have an opportunity to use, in others he'll use both - and if he did, he'd probably conclude that the likelihood of knocking someone prone is x % and so sometimes he's lucky and can do it twice in a combat and sometimes he'll may be able to do it only once or not at all. He may speculate 3 times should be possible as well, but only the game rules will tell us he can't regularly - but he probably actually counted a few times where he did it 3 or even 4 times - because every killing hit ends with the enemy being knocked prone (barring enemies that explode and stuff like that). There are so many false positives for him to register that he cannot really figure out that he has only two actual knock-prone abilities, and he can use one once per day and one once per 5 minutes.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5989410, member: 710"] Actually, it works just fine - as long as you still have the Daily, your characters ees that opening. Once the player decided to actually use it, he no longer sees it. But wait, there is more - just because you used the Daily power doesn't mean you don't get a similar effect again. For example, a daily that inflicts 40 damage to one enemy may look exactly the same as a critical hit that deals 40 damage to one enemy. THey could also look very different -the rules are too abstract to really tell, but it can be important for the character - he isn't aware that he's using a Daily or a regular attack, just as he isn't aware whether he rolled a 20 and gets critical hit damage or rolled high on a normal damage role. These are all game constructs that don't generally have a strict 1:1 relation to the game world. Even if you describe critical as hits to vital organs or some such - I bet you'd also describe a killing blow as hitting something vital, because people don't die from a tiny bruise or scratch (well, at lest not after they succumbed to Tetanus or similar wound-related infections long after the wound was incurred). And then there's also a good chance that players pick "thematic" powers for their character - so you may have a Daily that deals 3[W]+STR damage and knocks a foe prone, and an encounter power that deals 1[W]+STR damage and knocks a foe prone - likely that the PC wouldn't really be able to tell the difference between these, considering the variance of damage rolls and the effects otherwise being similar. So even if he were to track precisely how often he, say, knocks someone prone, he'd probably never notice that he can only do it never more than twice per combat - in some combats he use the ability and miss, in some combats he doesn't even have an opportunity to use, in others he'll use both - and if he did, he'd probably conclude that the likelihood of knocking someone prone is x % and so sometimes he's lucky and can do it twice in a combat and sometimes he'll may be able to do it only once or not at all. He may speculate 3 times should be possible as well, but only the game rules will tell us he can't regularly - but he probably actually counted a few times where he did it 3 or even 4 times - because every killing hit ends with the enemy being knocked prone (barring enemies that explode and stuff like that). There are so many false positives for him to register that he cannot really figure out that he has only two actual knock-prone abilities, and he can use one once per day and one once per 5 minutes. [/QUOTE]
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Can someoone explain the "Daily Hate" for me?
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