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Can someoone explain the "Daily Hate" for me?
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<blockquote data-quote="FireLance" data-source="post: 5989425" data-attributes="member: 3424"><p>This is actually the fundamental complaint for some gamers who prefer a process-based approach to an outcome-based approach since it actually makes a difference to them whether or not the character is aware that he has used a daily power or scored a critical hit. As mentioned, when it comes to spells, a character knows that he has a spell prepared, that he is casting it, and that he can no longer use the spell after it has been cast.</p><p></p><p>Even though the lack of process simulation isn't a dealbreaker for me, I must admit that it's somehow more satisfying when a game element allows the player's decison-making process to parallel the character's. That's why I personally tend to prefer explanations for martial daily abilities along the lines of "this martial exploit tires out this specific muscle and you can't use it again until you take a long rest".</p></blockquote><p></p>
[QUOTE="FireLance, post: 5989425, member: 3424"] This is actually the fundamental complaint for some gamers who prefer a process-based approach to an outcome-based approach since it actually makes a difference to them whether or not the character is aware that he has used a daily power or scored a critical hit. As mentioned, when it comes to spells, a character knows that he has a spell prepared, that he is casting it, and that he can no longer use the spell after it has been cast. Even though the lack of process simulation isn't a dealbreaker for me, I must admit that it's somehow more satisfying when a game element allows the player's decison-making process to parallel the character's. That's why I personally tend to prefer explanations for martial daily abilities along the lines of "this martial exploit tires out this specific muscle and you can't use it again until you take a long rest". [/QUOTE]
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Can someoone explain the "Daily Hate" for me?
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