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Can someoone explain the "Daily Hate" for me?
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<blockquote data-quote="Neonchameleon" data-source="post: 5989454" data-attributes="member: 87792"><p>Because PCs take up five foot cubes and daggers are at least as fast as two handed swords. Seriously, the rules don't provide that level of zoom. Beyond At Will powers, there is for martial characters either a level of psyching yourself up to use a power (Barbarian's Rage would be a good example - most of these are daily powers)</p><p></p><p>I've been discussing with [MENTION=6698278]Emerikol[/MENTION] <a href="http://www.enworld.org/forum/5989187-post513.html" target="_blank">how not having limited use powers shatters my immersion starting here</a>. How if I want a fighter to be able to behave the way even I do in combat, some sort of limited use powers are essential.</p><p></p><p></p><p></p><p>No. He's not. He's thinking "I can do <em>this</em> to really upset my enemies." If he were to even start dwelling on what he can't do then he'd be dithering long enough to take a sword through the gut or through the throat. Keeping your <a href="http://en.wikipedia.org/wiki/OODA_loop" target="_blank">OODA loop</a> tight means not wasting time thinking about bad choices. It means discarding what you don't think is worth it as soon as you realise isn't worth it.</p><p></p><p></p><p></p><p>No there doesn't. In tight melee combat stopping to think is a good way to get yourself run through. What he needs to be aware of is what he <em>can</em> do. And to not think about what won't work. Combat is six second abstractions.</p><p></p><p></p><p></p><p>If the GM ever bothered to show exactly where the arms, legs, and heads were at any given second of every monster then this would worry me. Especially as I've forced openings in reenactment combat using my shield aggressively. But the DM doesn't give me that finely detailed information because it would take <em>forever</em>. Monsters take up the whole of a five foot square. Which means that two monsters can either be shoulder to shoulder in a shieldwall or two gnomes about eight foot apart while being in adjacent squares. And the gap between them is going to vary over the course of six seconds unless they stay in shieldwall. The map is not the whole of the territory.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5989454, member: 87792"] Because PCs take up five foot cubes and daggers are at least as fast as two handed swords. Seriously, the rules don't provide that level of zoom. Beyond At Will powers, there is for martial characters either a level of psyching yourself up to use a power (Barbarian's Rage would be a good example - most of these are daily powers) I've been discussing with [MENTION=6698278]Emerikol[/MENTION] [URL="http://www.enworld.org/forum/5989187-post513.html"]how not having limited use powers shatters my immersion starting here[/URL]. How if I want a fighter to be able to behave the way even I do in combat, some sort of limited use powers are essential. No. He's not. He's thinking "I can do [I]this[/I] to really upset my enemies." If he were to even start dwelling on what he can't do then he'd be dithering long enough to take a sword through the gut or through the throat. Keeping your [URL="http://en.wikipedia.org/wiki/OODA_loop"]OODA loop[/URL] tight means not wasting time thinking about bad choices. It means discarding what you don't think is worth it as soon as you realise isn't worth it. No there doesn't. In tight melee combat stopping to think is a good way to get yourself run through. What he needs to be aware of is what he [I]can[/I] do. And to not think about what won't work. Combat is six second abstractions. If the GM ever bothered to show exactly where the arms, legs, and heads were at any given second of every monster then this would worry me. Especially as I've forced openings in reenactment combat using my shield aggressively. But the DM doesn't give me that finely detailed information because it would take [I]forever[/I]. Monsters take up the whole of a five foot square. Which means that two monsters can either be shoulder to shoulder in a shieldwall or two gnomes about eight foot apart while being in adjacent squares. And the gap between them is going to vary over the course of six seconds unless they stay in shieldwall. The map is not the whole of the territory. [/QUOTE]
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Can someoone explain the "Daily Hate" for me?
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