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Can the DM drive roleplaying?
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<blockquote data-quote="Henry" data-source="post: 2189792" data-attributes="member: 158"><p>Pretty much; the principles were already there (I'm a relatively recent disciple of Mr. Laws myself <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> and somehow just seemed to map well to LEAD.</p><p></p><p></p><p></p><p>Absolutely agree - but most people seem to be mappable to two of those "kicks" most of the time. It's not about square pegs and holes, it's about recognizing what element someone comes to get out of playing, and without which they feel like the session was not as fun. I surprised myself by realizing I was more of a Casual Gamer by his description, with Story-teller as a secondary trait.</p><p></p><p></p><p></p><p>The Casual Gamer is without doubt your hardest "sell" because by his or her nature, they don't like the spotlight a lot, though they'll take it sometimes. The butt-kicker is second-hardest, but doable if you can find some way to reward social interaction with combat. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Didn't say it would be easy, just doable... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>The 2 specialists, if you can find how interaction with the world can reward them with more opportunities to do what they do best, is the way to go. Because you know the players, and I don't, I'm afraid all I can speak in is generalities...</p><p></p><p>If it were my players, I'd say that the sneaky person is awarded by introducing them to people who need their services on a regular basis - the more they ingratiate themselves to the guildmaster/noble/kingpin of crime, the tougher and tougher jobs they get. The fairy/druid/shaman can be entreated by a superior or subordinate to save the Green in some fashion. If it were MY butt-kicker, I'd tell him that there are a few benevolent people who, if he can get in their good graces, he can point them to the servants of some nameless evil who need smiting. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> And the casual - well, if he's 100% - Robin - Laws - Textbook casual, there's nothing to say, he'll participate in the game, but won't put a lot of effort into social interaction. More likely, he has other interests as well that you can play on.</p><p></p><p>That's where I'd start, anyway.</p></blockquote><p></p>
[QUOTE="Henry, post: 2189792, member: 158"] Pretty much; the principles were already there (I'm a relatively recent disciple of Mr. Laws myself :) and somehow just seemed to map well to LEAD. Absolutely agree - but most people seem to be mappable to two of those "kicks" most of the time. It's not about square pegs and holes, it's about recognizing what element someone comes to get out of playing, and without which they feel like the session was not as fun. I surprised myself by realizing I was more of a Casual Gamer by his description, with Story-teller as a secondary trait. The Casual Gamer is without doubt your hardest "sell" because by his or her nature, they don't like the spotlight a lot, though they'll take it sometimes. The butt-kicker is second-hardest, but doable if you can find some way to reward social interaction with combat. :) Didn't say it would be easy, just doable... :D The 2 specialists, if you can find how interaction with the world can reward them with more opportunities to do what they do best, is the way to go. Because you know the players, and I don't, I'm afraid all I can speak in is generalities... If it were my players, I'd say that the sneaky person is awarded by introducing them to people who need their services on a regular basis - the more they ingratiate themselves to the guildmaster/noble/kingpin of crime, the tougher and tougher jobs they get. The fairy/druid/shaman can be entreated by a superior or subordinate to save the Green in some fashion. If it were MY butt-kicker, I'd tell him that there are a few benevolent people who, if he can get in their good graces, he can point them to the servants of some nameless evil who need smiting. :) And the casual - well, if he's 100% - Robin - Laws - Textbook casual, there's nothing to say, he'll participate in the game, but won't put a lot of effort into social interaction. More likely, he has other interests as well that you can play on. That's where I'd start, anyway. [/QUOTE]
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