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General Tabletop Discussion
*TTRPGs General
Can the DM drive roleplaying?
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<blockquote data-quote="Kid Charlemagne" data-source="post: 2195416" data-attributes="member: 93"><p>You can do little things to encourage it, but the players have to want to.</p><p></p><p>Have the Monsters act emotionally at times, rather than cooly tactically. I ran a siege where the goblin army let a troll loose to knock down the town gates - the troll got distracted by a PC using a fire spell on him, and spent the rest of the fight trying to get at the guy who had hurt him, ignoring his original intent.</p><p></p><p>Setting up situations where fighting is a bad idea works, too. Give the PC's fights that they can win, but if they fight they bring worse reprisal down on them than if they don't.</p><p></p><p>Festivals where jousts and footlists are going on are great to get the bruisers into it. Treat it like a pro wrestling match, with opponents taunting each other and living through the (non-lethal) fights.</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 2195416, member: 93"] You can do little things to encourage it, but the players have to want to. Have the Monsters act emotionally at times, rather than cooly tactically. I ran a siege where the goblin army let a troll loose to knock down the town gates - the troll got distracted by a PC using a fire spell on him, and spent the rest of the fight trying to get at the guy who had hurt him, ignoring his original intent. Setting up situations where fighting is a bad idea works, too. Give the PC's fights that they can win, but if they fight they bring worse reprisal down on them than if they don't. Festivals where jousts and footlists are going on are great to get the bruisers into it. Treat it like a pro wrestling match, with opponents taunting each other and living through the (non-lethal) fights. [/QUOTE]
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Can the DM drive roleplaying?
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