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General Tabletop Discussion
*Pathfinder & Starfinder
Can the Fighter be Real and Equal to spellcasters?
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<blockquote data-quote="TwinBahamut" data-source="post: 3985150" data-attributes="member: 32536"><p>Keeping the Fighter "realistic" and still keeping him equal to a Wizard is pretty much impossible unless you radically scale back the abilities of magic. The very idea of "magic" in D&D would need to change, becoming more limited in some manner. Certainly, it is impossible so long as spells can do things that can't be countered by mundane means.</p><p></p><p>Also, keeping this balance essentially bans the game from ever becoming truly fantastic in scope.</p><p></p><p>If the Fighter is kept "realistic", and balance between Fighters and Wizards is upheld, then those characters fighting the truly impressive monsters of fantasy becomes something the challenges suspension of disbelief. How can people like that ever challenge the powerful dragons and demons of D&D?</p><p></p><p>In essence, the balance between having a realistic Fighter and a balanced Wizard is only possible at low levels. In order to match the epic scope of fantasy, something has to surpass being realistic and mundane; the characters need to rise in level and become mythic in power themselves. It is fine for the Fighter to start out realistic, but unless you want to limit the game to a very small set of literature and myth, the characters need to be able to surpass the boundaries of realism.</p><p></p><p>In the past, only the magic-using classes were able to increase in power enough to match the fantastic monsters of high-level play. Fighters could only survive by relying on the power of magic-users. Fighters were realistic at low level, but did not shed realism when the game warranted it, and tried to be realistic in the face of total absurdity. That needs to change.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 3985150, member: 32536"] Keeping the Fighter "realistic" and still keeping him equal to a Wizard is pretty much impossible unless you radically scale back the abilities of magic. The very idea of "magic" in D&D would need to change, becoming more limited in some manner. Certainly, it is impossible so long as spells can do things that can't be countered by mundane means. Also, keeping this balance essentially bans the game from ever becoming truly fantastic in scope. If the Fighter is kept "realistic", and balance between Fighters and Wizards is upheld, then those characters fighting the truly impressive monsters of fantasy becomes something the challenges suspension of disbelief. How can people like that ever challenge the powerful dragons and demons of D&D? In essence, the balance between having a realistic Fighter and a balanced Wizard is only possible at low levels. In order to match the epic scope of fantasy, something has to surpass being realistic and mundane; the characters need to rise in level and become mythic in power themselves. It is fine for the Fighter to start out realistic, but unless you want to limit the game to a very small set of literature and myth, the characters need to be able to surpass the boundaries of realism. In the past, only the magic-using classes were able to increase in power enough to match the fantastic monsters of high-level play. Fighters could only survive by relying on the power of magic-users. Fighters were realistic at low level, but did not shed realism when the game warranted it, and tried to be realistic in the face of total absurdity. That needs to change. [/QUOTE]
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Community
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Can the Fighter be Real and Equal to spellcasters?
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